Rust Data LabData lab · live
Live readings Servers11,880 Players98,236 Populated3,914 Fresh wipes · 3h395 Sampled every 5 min

Element card · group Modded · atomic number 6,426, its rank

NBA67 - 4Netplayers

Online 51.77.128.156:20300 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,426top 29%
Last wipe21h agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75120:0004:0013:0022:0007:0015:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
01020304020:0004:0013:0022:0007:0015:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 18:50 UTC21h ago – – running 0
Tue 27 Oct, 23:37 UTC1d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on NBA67 - 4Netplayers?

A procedural map of size 3,000 with seed 13698755 runs on NBA67 - 4Netplayers, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on NBA67 - 4Netplayers?

Nothing in the name of NBA67 - 4Netplayers gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is NBA67 - 4Netplayers based in?

Nothing about a region is published by NBA67 - 4Netplayers. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 51.77.128.156:20300.

What Rust version does NBA67 - 4Netplayers currently run?

On Linux, NBA67 - 4Netplayers is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is NBA67 - 4Netplayers for staying online?

NBA67 - 4Netplayers is live as of now. About 7 hours ago is when it last restarted, based on its uptime. It was online for 91 of 96 hours in the last 4 full days, which is 95% uptime. The first sighting by Rust Data Lab was on 24 October 2026.

Does NBA67 - 4Netplayers hold a steady performance?

The last 48 hours show an average of 30 server fps and a minimum of 30. The entity count reached 119,388, including buildings, deployables and all other world items. Up to 3,318 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on NBA67 - 4Netplayers, and at what time?

NBA67 - 4Netplayers's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 21 hours ago the current world was made.

Where it appears

What should you understand from the tags NBA67 - 4Netplayers carries?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list NBA67 - 4Netplayers publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does NBA67 - 4Netplayers come up?

The Rust Data Lab lists that include NBA67 - 4Netplayers are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does NBA67 - 4Netplayers hold among Rust servers?

The seven-day player-hours table has NBA67 - 4Netplayers at #6,426, in the top 29% of ranked servers.

How full is NBA67 - 4Netplayers right now?

NBA67 - 4Netplayers currently shows 0 players across 10 slots. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 22:00 UTC, when the average was 1 players.

Getting on

What is the way to join NBA67 - 4Netplayers?

You can connect by pressing F1 in Rust and entering client.connect 51.77.128.156:20300, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.