Element card · group Modded · atomic number 6,426, its rank
NBA67 - 4Netplayers
Online 51.77.128.156:20300 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:50 UTC21h ago | – | – | running | 0 |
| Tue 27 Oct, 23:37 UTC1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on NBA67 - 4Netplayers?
A procedural map of size 3,000 with seed 13698755 runs on NBA67 - 4Netplayers, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on NBA67 - 4Netplayers?
Nothing in the name of NBA67 - 4Netplayers gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is NBA67 - 4Netplayers based in?
Nothing about a region is published by NBA67 - 4Netplayers. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 51.77.128.156:20300.
What Rust version does NBA67 - 4Netplayers currently run?
On Linux, NBA67 - 4Netplayers is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is NBA67 - 4Netplayers for staying online?
NBA67 - 4Netplayers is live as of now. About 7 hours ago is when it last restarted, based on its uptime. It was online for 91 of 96 hours in the last 4 full days, which is 95% uptime. The first sighting by Rust Data Lab was on 24 October 2026.
Does NBA67 - 4Netplayers hold a steady performance?
The last 48 hours show an average of 30 server fps and a minimum of 30. The entity count reached 119,388, including buildings, deployables and all other world items. Up to 3,318 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
How often does a wipe happen on NBA67 - 4Netplayers, and at what time?
NBA67 - 4Netplayers's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 21 hours ago the current world was made.
Where it appears
What should you understand from the tags NBA67 - 4Netplayers carries?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list NBA67 - 4Netplayers publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does NBA67 - 4Netplayers come up?
The Rust Data Lab lists that include NBA67 - 4Netplayers are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What position does NBA67 - 4Netplayers hold among Rust servers?
The seven-day player-hours table has NBA67 - 4Netplayers at #6,426, in the top 29% of ranked servers.
How full is NBA67 - 4Netplayers right now?
NBA67 - 4Netplayers currently shows 0 players across 10 slots. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 22:00 UTC, when the average was 1 players.
Getting on
What is the way to join NBA67 - 4Netplayers?
You can connect by pressing F1 in Rust and entering client.connect 51.77.128.156:20300, or by pressing Launch Rust here, which starts the game through Steam and joins for you.