Rust Data LabData lab · live
Live readings Servers11,830 Players75,280 Populated3,722 Fresh wipes · 3h228 Sampled every 5 min

Element card · group Modded · atomic number 12,795, its rank

Reunion Rust | Beta

Online 51.79.218.253:27834 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 2
Rank · atomic number#12,795top 57%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:51 UTC2d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129/ 100
  3. 3 Ru 404 RUST 2Х|ДЛ… 82
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  4. 4 Ru RustSpain.com … 27
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  5. 5 Ru 404 RUST 2Х|ДЛ… 283
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  6. 6 Ru 404 RUST 2Х|ДЛ… 30
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Quick answers

from the figures on this page

Server setup

What map is in play on Reunion Rust | Beta?

The map on Reunion Rust | Beta is procedural at size 6,000 with seed 1, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

How is Reunion Rust | Beta configured, and what rules apply?

The name of Reunion Rust | Beta carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does Reunion Rust | Beta sit?

There is no region on record for Reunion Rust | Beta. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 51.79.218.253:27834.

What Rust version does Reunion Rust | Beta currently run?

On Linux, Reunion Rust | Beta is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Reunion Rust | Beta for staying online?

Right now, Reunion Rust | Beta is reachable. The uptime it reports suggests it restarted roughly 32 minutes ago. It was online for 47 of 48 hours in the last 2 full days, which is 98% uptime. It first appeared to Rust Data Lab on 26 October 2026.

Does Reunion Rust | Beta hold a steady performance?

The last 48 hours show an average of 186 server fps and a minimum of 100. The maximum entity count was 113,552, covering buildings, deployables and all else in the world. Memory use peaked at 4,106 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on Reunion Rust | Beta?

The record holds too few of Reunion Rust | Beta's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 15 hours ago.

What does a typical wipe day on Reunion Rust | Beta involve?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 11 hours in.

Where it appears

Which meanings sit behind the tags on Reunion Rust | Beta?

These are the tags Reunion Rust | Beta makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Reunion Rust | Beta appear in?

The Rust Data Lab lists that include Reunion Rust | Beta are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, where does Reunion Rust | Beta place?

The seven-day player-hours table has Reunion Rust | Beta at #12,795, in the top 57% of ranked servers.

How many players does Reunion Rust | Beta have at the moment?

Of 40 slots, 0 are taken on Reunion Rust | Beta right now. Averaged over the past week: 0 players, peaking at 2.

Connection

How can you connect to Reunion Rust | Beta?

Open the console with F1 in Rust and type client.connect 51.79.218.253:27834. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players It has 40 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.