Rust Data LabData lab · live
Live readings Servers11,680 Players52,558 Populated3,201 Fresh wipes · 3h137 Sampled every 5 min

Element card · group Modded · atomic number 15,159, its rank

Reckless Rust

Offline 51.79.46.182:23405 checked 14d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,159top 70%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct16 Oct19 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 21:43 UTC21d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 192
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  4. 4 Ru 404 RUST 2Х|ДЛ… 71
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  5. 5 Ru RustSpain.com … 9
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  6. 6 Ru 404 RUST 2Х|ДЛ… 21
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Quick answers

from the figures on this page

Server setup

What map is in play on Reckless Rust?

A procedural map of size 3,500 with seed 50000 runs on Reckless Rust, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Reckless Rust?

The name of Reckless Rust carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does Reckless Rust sit?

No region is published by Reckless Rust. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 51.79.46.182:23405.

On what Rust version does Reckless Rust operate?

Rust network protocol 2634 and build 167781 on Linux is what Reckless Rust uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Reckless Rust for staying online?

Currently offline, Reckless Rust was last seen 14 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 7 October 2026.

Wipe schedule

What is the wiping pattern on Reckless Rust?

The record holds too few of Reckless Rust's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 21 days 12 hours ago the current world was made.

What does a typical wipe day on Reckless Rust involve?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

How should you read the tags on Reckless Rust?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Reckless Rust publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Reckless Rust come up?

The Rust Data Lab lists that include Reckless Rust are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Reckless Rust place?

Reckless Rust sits at #15,159 for seven-day player hours, placing it in the top 70% of ranked servers.

What does the current player count on Reckless Rust tell you?

Reckless Rust is offline at the moment; the last sighting was 14 days 7 hours ago.

How to join

What is the way to join Reckless Rust?

In Rust, press F1 and enter client.connect 51.79.46.182:23405. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://GettingReckless.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.