Rust Data LabData lab · live
Live readings Servers11,837 Players81,308 Populated3,746 Fresh wipes · 3h263 Sampled every 5 min

Element card · group Modded · atomic number 15,335, its rank

Blazingcoder2's House of Rust

Online 51.79.46.206:20000 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 15 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 14:51 UTC19d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 183
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    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133/ 100
  3. 3 Re RETRO RUST #1 … 94
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 94/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 77
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 77/ 700
  5. 5 Ru RustSpain.com … 42
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 42/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 250
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average 250/ 700

Quick answers

from the figures on this page

Server setup

What map is in play on Blazingcoder2's House of Rust?

The map on Blazingcoder2's House of Rust is procedural at size 3,500 with seed 471471404, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Blazingcoder2's House of Rust configured, and what rules apply?

No gather rate appears in the name of Blazingcoder2's House of Rust. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Blazingcoder2's House of Rust?

There is no region on record for Blazingcoder2's House of Rust. Rust Data Lab shows a server's stated location, not a verified position of the machine. 51.79.46.206:20000 is the address it uses.

Which Rust version is Blazingcoder2's House of Rust on?

On Linux, Blazingcoder2's House of Rust is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Blazingcoder2's House of Rust stay up, and how reliable is its uptime?

Blazingcoder2's House of Rust is live as of now. About 19 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 9 October 2026.

How well does Blazingcoder2's House of Rust perform?

In the last 48 hours, it averaged 209 server fps, with a low of 121. Buildings, deployables and everything else in the world added up to as many as 65,385 entities. Up to 3,785 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on Blazingcoder2's House of Rust?

The record holds too few of Blazingcoder2's House of Rust's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 19 days 20 hours ago the current world was made.

What does a typical wipe day on Blazingcoder2's House of Rust involve?

At their busiest, recent wipes averaged 3 players. 15 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on Blazingcoder2's House of Rust?

These are the tags Blazingcoder2's House of Rust makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Blazingcoder2's House of Rust appear in?

You will find Blazingcoder2's House of Rust on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does Blazingcoder2's House of Rust place?

Blazingcoder2's House of Rust sits at #15,335 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on Blazingcoder2's House of Rust tell you?

At the moment Blazingcoder2's House of Rust has 0 of its 40 slots filled. The past week gives an average of 0 players.

Connection

How can you connect to Blazingcoder2's House of Rust?

You can connect by pressing F1 in Rust and entering client.connect 51.79.46.206:20000, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players 40 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.