Element card · group Modded · atomic number 15,335, its rank
Blazingcoder2's House of Rust
Online 51.79.46.206:20000 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 14:51 UTC19d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Blazingcoder2's House of Rust?
The map on Blazingcoder2's House of Rust is procedural at size 3,500 with seed 471471404, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is Blazingcoder2's House of Rust configured, and what rules apply?
No gather rate appears in the name of Blazingcoder2's House of Rust. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts Blazingcoder2's House of Rust?
There is no region on record for Blazingcoder2's House of Rust. Rust Data Lab shows a server's stated location, not a verified position of the machine. 51.79.46.206:20000 is the address it uses.
Which Rust version is Blazingcoder2's House of Rust on?
On Linux, Blazingcoder2's House of Rust is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Blazingcoder2's House of Rust stay up, and how reliable is its uptime?
Blazingcoder2's House of Rust is live as of now. About 19 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 9 October 2026.
How well does Blazingcoder2's House of Rust perform?
In the last 48 hours, it averaged 209 server fps, with a low of 121. Buildings, deployables and everything else in the world added up to as many as 65,385 entities. Up to 3,785 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
What is the wiping pattern on Blazingcoder2's House of Rust?
The record holds too few of Blazingcoder2's House of Rust's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 19 days 20 hours ago the current world was made.
What does a typical wipe day on Blazingcoder2's House of Rust involve?
At their busiest, recent wipes averaged 3 players. 15 hours after the latest wipe, the crowd peaked.
Lists and tags
How should you read the tags on Blazingcoder2's House of Rust?
These are the tags Blazingcoder2's House of Rust makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Blazingcoder2's House of Rust appear in?
You will find Blazingcoder2's House of Rust on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does Blazingcoder2's House of Rust place?
Blazingcoder2's House of Rust sits at #15,335 for seven-day player hours, placing it in the top 69% of ranked servers.
What does the current player count on Blazingcoder2's House of Rust tell you?
At the moment Blazingcoder2's House of Rust has 0 of its 40 slots filled. The past week gives an average of 0 players.
Connection
How can you connect to Blazingcoder2's House of Rust?
You can connect by pressing F1 in Rust and entering client.connect 51.79.46.206:20000, or by pressing Launch Rust here, which starts the game through Steam and joins for you.