Rust Data LabData lab · live
Live readings Servers11,810 Players83,965 Populated3,630 Fresh wipes · 3h336 Sampled every 5 min

Element card · group Modded · atomic number 15,405, its rank

A Shockbyte Rust Server

Offline 51.81.179.105:29188 checked 16d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,405top 71%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Mon 12 OctMon 12 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:59 UTC17d ago 2 – running 0
Mon 12 Oct, 03:55 UTC17d ago 2 – 0.7 days 0
Wed 7 Oct, 02:46 UTC22d ago 1 halved by day 4 5 days 0
Tue 6 Oct, 17:19 UTC23d ago 1 – 0.4 days 0
Mon 5 Oct, 04:50 UTC24d ago 1 – 1.5 days 0
Fri 2 Oct, 04:42 UTC27d ago 1 halved by day 1 3 days 0
Thu 1 Oct, 20:08 UTC FW28d ago 1 – 0.4 days 0
Wed 30 Sep, 00:31 UTC29d ago 1 – 1.8 days 0
Tue 29 Sep, 18:14 UTC30d ago 1 – 0.3 days 0
Sat 26 Sep, 02:55 UTC33d ago 1 halved by day 2 3.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 94
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Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte Rust Server?

A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is A Shockbyte Rust Server configured, and what rules apply?

Nothing in the name of A Shockbyte Rust Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is off, Valve's anti-cheat.

Server details

Which location is A Shockbyte Rust Server based in?

Nothing about a region is published by A Shockbyte Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 51.81.179.105:29188 is the address it uses.

On what Rust version does A Shockbyte Rust Server operate?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2634 and build 167584. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is A Shockbyte Rust Server for staying online?

A Shockbyte Rust Server is not online at the moment; the last sighting was 16 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

When does A Shockbyte Rust Server wipe, and how often?

With no fixed rhythm, A Shockbyte Rust Server wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 1 hours ago.

What does a typical wipe day on A Shockbyte Rust Server involve?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 1 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 2.5 when it didn't hold.

Where it appears

Which meanings sit behind the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte Rust Server come up?

These themed Rust Data Lab lists carry A Shockbyte Rust Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does A Shockbyte Rust Server compare with other servers in the rankings?

Player hours over the last week put A Shockbyte Rust Server at #15,405, inside the top 71% of ranked servers.

What does the current player count on A Shockbyte Rust Server tell you?

A Shockbyte Rust Server is offline at the moment; the last sighting was 16 days 16 hours ago.

How to join

What is the way to join A Shockbyte Rust Server?

Open the console with F1 in Rust and type client.connect 51.81.179.105:29188. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players It has 40 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.