Element card · group Modded · atomic number 9,269, its rank
Coog's Hunger Games
Online 51.81.179.115:27457 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:12 UTC5d ago | 1 | – | running | 0 |
| Thu 15 Oct, 01:19 UTC15d ago | 1 | halved by day 3 | 9.7 days | 0 |
| Tue 13 Oct, 03:18 UTC16d ago | 1 | – | 1.9 days | 0 |
| Mon 12 Oct, 15:53 UTC17d ago | 1 | – | 0.5 days | 0 |
| Sun 11 Oct, 15:26 UTC18d ago | 1 | – | 1 days | 0 |
| Fri 9 Oct, 13:58 UTC20d ago | 1 | held half | 2.1 days | 1 |
| Fri 9 Oct, 00:24 UTC21d ago | 1 | – | 0.6 days | 0 |
| Thu 8 Oct, 00:01 UTC22d ago | 1 | – | 1 days | 0 |
| Wed 7 Oct, 02:41 UTC22d ago | 1 | – | 0.9 days | 0 |
| Sat 3 Oct, 19:12 UTC26d ago | 1 | halved by day 2 | 3.3 days | 0 |
| Fri 2 Oct, 00:04 UTC28d ago | 1 | – | 1.8 days | 0 |
| Tue 29 Sep, 23:27 UTC30d ago | 1 | held half | 2 days | 1 |
| Tue 29 Sep, 04:43 UTC30d ago | 1 | – | 0.8 days | 1 |
| Sat 26 Sep, 05:48 UTC33d ago | 1 | held half | 3 days | 0 |
| Mon 21 Sep, 18:21 UTC38d ago | 1 | halved by day 3 | 4.5 days | 1 |
| Sun 20 Sep, 19:19 UTC39d ago | 2+1 queue | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Coog's Hunger Games?
A procedural map of size 4,000 with seed 6969 runs on Coog's Hunger Games, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on Coog's Hunger Games?
Nothing in the name of Coog's Hunger Games gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
In what location does Coog's Hunger Games sit?
There is no region on record for Coog's Hunger Games. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 51.81.179.115:27457.
Which Rust version is Coog's Hunger Games on?
Rust network protocol 2635 and build 168909 on Linux is what Coog's Hunger Games uses. The protocol must match for you to join; Steam will update your game.
How dependable is Coog's Hunger Games for staying online?
Coog's Hunger Games is live as of now. The uptime it reports suggests it restarted roughly 6 hours ago. For the last 7 full days, 124 of 168 hours were online, giving 74% uptime. The first sighting by Rust Data Lab was on 20 September 2026.
How well does Coog's Hunger Games perform?
Server fps averaged 167 over the last 48 hours, with 109 as the lowest. The maximum entity count was 90,909, covering buildings, deployables and all else in the world. Up to 3,785 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
What is the wiping pattern on Coog's Hunger Games?
There is no next wipe to predict for Coog's Hunger Games, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 7 hours ago.
How does Coog's Hunger Games look on the day of a wipe?
Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 50% of its recent wipes. The crowd fell below half by day 3 when it didn't hold.
Lists and tags
What should you understand from the tags Coog's Hunger Games carries?
The game's server browser reads the tags Coog's Hunger Games publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Coog's Hunger Games appear in?
You will find Coog's Hunger Games on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does Coog's Hunger Games hold among Rust servers?
Player hours over the last week put Coog's Hunger Games at #9,269, inside the top 42% of ranked servers.
How many players does Coog's Hunger Games have at the moment?
At the moment Coog's Hunger Games has 0 of its 1 slots filled. The week's figures average 0 players and top out at 1.
How to join
What steps get you onto Coog's Hunger Games?
You can connect by pressing F1 in Rust and entering client.connect 51.81.179.115:27457, or by pressing Launch Rust here, which starts the game through Steam and joins for you.