Rust Data LabData lab · live
Live readings Servers11,635 Players46,883 Populated3,179 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Modded · atomic number 3,845, its rank

PUBLIC

Online 51.81.48.22:28044 checked 9m ago

modded
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average1peak 23
Rank · atomic number#3,845top 17%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak20players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 03:24 UTC6d ago 20 – running 2
Wed 21 Oct, 18:57 UTC6d ago 23 – 0.4 days 0
Thu 15 Oct, 01:48 UTC13d ago 18 halved by day 1 6.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 147
    ShockRust | Blue | NoLimit no group limit · 156 on average 147/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 126
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 126/ 100
  3. 3 Re RETRO RUST #1 … 176
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 176/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 84
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 84/ 700
  5. 5 Ru RustSpain.com … 3
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 3/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 35
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 35/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on PUBLIC?

The map on PUBLIC is procedural at size 5,000 with seed 1228719711, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

How is PUBLIC configured, and what rules apply?

Nothing in the name of PUBLIC gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts PUBLIC?

No region is published by PUBLIC. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 51.81.48.22:28044 is the address it uses.

Which Rust version is PUBLIC on?

On Linux, PUBLIC is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is PUBLIC for staying online?

Right now, PUBLIC is reachable. The uptime it reports suggests it restarted roughly 6 days 3 hours ago. For the last 7 full days, 149 of 168 hours were online, giving 89% uptime. On 14 October 2026, Rust Data Lab saw it for the first time.

Is PUBLIC known for smooth running?

Server fps averaged 128 over the last 48 hours, with 68 as the lowest. The maximum entity count was 1,005,665, covering buildings, deployables and all else in the world. The highest memory usage was 5,868 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on PUBLIC?

No next wipe can be predicted on PUBLIC: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 5 hours ago.

How does PUBLIC look on the day of a wipe?

Recent wipes on average reached 20 players at their busiest. Peak numbers on the latest wipe came 11 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

Which meanings sit behind the tags on PUBLIC?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list PUBLIC publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does PUBLIC appear in?

You will find PUBLIC on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What position does PUBLIC hold among Rust servers?

PUBLIC sits at #3,845 for seven-day player hours, placing it in the top 17% of ranked servers.

How many players does PUBLIC have at the moment?

At the moment PUBLIC has 0 of its 100 slots filled. Averaged over the past week: 1 players, peaking at 23. Peak time in the past 48 hours: 09:00 UTC, when the average was 0 players.

Connection

What steps get you onto PUBLIC?

Open the console with F1 in Rust and type client.connect 51.81.48.22:28044. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.