Element card · group Modded · atomic number 15,341, its rank
Project Fallout Vanilla | No Team Limit | Weekly Wipes
Online 51.81.49.81:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 22:08 UTC6d ago | 0 | – | running | 0 |
| Tue 20 Oct, 16:22 UTC8d ago | 0 | – | 2.2 days | 0 |
| Sun 11 Oct, 16:41 UTC17d ago | 1 | halved by day 1 | 9 days | 1 |
| Sat 10 Oct, 19:51 UTC18d ago | 1 | – | 0.9 days | 0 |
| Mon 21 Sep, 16:01 UTC38d ago | 0 | – | 19.2 days | 0 |
| Sun 20 Sep, 22:31 UTC38d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
Generated by the game, the map on Project Fallout Vanilla | No Team Limit | Weekly Wipes is procedural.
How is Project Fallout Vanilla | No Team Limit | Weekly Wipes configured, and what rules apply?
Nothing in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
Which location is Project Fallout Vanilla | No Team Limit | Weekly Wipes based in?
There is no region on record for Project Fallout Vanilla | No Team Limit | Weekly Wipes. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 51.81.49.81:28015.
On what Rust version does Project Fallout Vanilla | No Team Limit | Weekly Wipes operate?
On Linux, Project Fallout Vanilla | No Team Limit | Weekly Wipes is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Project Fallout Vanilla | No Team Limit | Weekly Wipes stay up, and how reliable is its uptime?
Project Fallout Vanilla | No Team Limit | Weekly Wipes is live as of now. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 19 September 2026.
Wipes and resets
When does Project Fallout Vanilla | No Team Limit | Weekly Wipes wipe, and how often?
With no fixed rhythm, Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 18 hours ago the current world was made.
How does Project Fallout Vanilla | No Team Limit | Weekly Wipes look on the day of a wipe?
Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.
Where it appears
What should you understand from the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes carries?
gmrust (Game mode): Standard Rust survival is the game here; mp125 (Max players): 125 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list Project Fallout Vanilla | No Team Limit | Weekly Wipes publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Project Fallout Vanilla | No Team Limit | Weekly Wipes come up?
These themed Rust Data Lab lists carry Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does Project Fallout Vanilla | No Team Limit | Weekly Wipes hold among Rust servers?
The seven-day player-hours table has Project Fallout Vanilla | No Team Limit | Weekly Wipes at #15,341, in the top 69% of ranked servers.
What does the current player count on Project Fallout Vanilla | No Team Limit | Weekly Wipes tell you?
Project Fallout Vanilla | No Team Limit | Weekly Wipes currently shows 0 players across 125 slots. The past week gives an average of 0 players.
How to join
What is the way to join Project Fallout Vanilla | No Team Limit | Weekly Wipes?
In Rust, press F1 and enter client.connect 51.81.49.81:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.