Rust Data LabData lab · live
Live readings Servers11,873 Players96,161 Populated3,898 Fresh wipes · 3h387 Sampled every 5 min

Element card · group Modded · atomic number 15,341, its rank

Project Fallout Vanilla | No Team Limit | Weekly Wipes

Online 51.81.49.81:28015 checked 12m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 125 0% full Room to join
7-day average0peak –
Rank · atomic number#15,341top 69%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:08 UTC6d ago 0 – running 0
Tue 20 Oct, 16:22 UTC8d ago 0 – 2.2 days 0
Sun 11 Oct, 16:41 UTC17d ago 1 halved by day 1 9 days 1
Sat 10 Oct, 19:51 UTC18d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC38d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC38d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 166
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  2. 2 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123/ 100
  3. 3 Re RETRO RUST #1 … 185
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 185/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 81
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 81/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 258
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average 258/ 700
  6. 6 Ru RustSpain.com … 349
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 349/ 350

Quick answers

from the figures on this page

Settings and map

What map is in play on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Generated by the game, the map on Project Fallout Vanilla | No Team Limit | Weekly Wipes is procedural.

How is Project Fallout Vanilla | No Team Limit | Weekly Wipes configured, and what rules apply?

Nothing in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Project Fallout Vanilla | No Team Limit | Weekly Wipes based in?

There is no region on record for Project Fallout Vanilla | No Team Limit | Weekly Wipes. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 51.81.49.81:28015.

On what Rust version does Project Fallout Vanilla | No Team Limit | Weekly Wipes operate?

On Linux, Project Fallout Vanilla | No Team Limit | Weekly Wipes is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Project Fallout Vanilla | No Team Limit | Weekly Wipes stay up, and how reliable is its uptime?

Project Fallout Vanilla | No Team Limit | Weekly Wipes is live as of now. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 19 September 2026.

Wipes and resets

When does Project Fallout Vanilla | No Team Limit | Weekly Wipes wipe, and how often?

With no fixed rhythm, Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 18 hours ago the current world was made.

How does Project Fallout Vanilla | No Team Limit | Weekly Wipes look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

What should you understand from the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes carries?

gmrust (Game mode): Standard Rust survival is the game here; mp125 (Max players): 125 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list Project Fallout Vanilla | No Team Limit | Weekly Wipes publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Project Fallout Vanilla | No Team Limit | Weekly Wipes come up?

These themed Rust Data Lab lists carry Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Project Fallout Vanilla | No Team Limit | Weekly Wipes hold among Rust servers?

The seven-day player-hours table has Project Fallout Vanilla | No Team Limit | Weekly Wipes at #15,341, in the top 69% of ranked servers.

What does the current player count on Project Fallout Vanilla | No Team Limit | Weekly Wipes tell you?

Project Fallout Vanilla | No Team Limit | Weekly Wipes currently shows 0 players across 125 slots. The past week gives an average of 0 players.

How to join

What is the way to join Project Fallout Vanilla | No Team Limit | Weekly Wipes?

In Rust, press F1 and enter client.connect 51.81.49.81:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp125
Max players 125 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.