Element card · group Modded · atomic number 8,833, its rank
TESTING
Online 51.83.150.41:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:12 UTC10d ago | 1 | – | running | 0 |
| Thu 15 Oct, 14:58 UTC12d ago | 18 | held half | 2.2 days | 3 |
| Mon 12 Oct, 14:59 UTC15d ago | 25 | held half | 3 days | 0 |
| Thu 8 Oct, 14:58 UTC19d ago | 12 | held half | 4 days | 4 |
| Mon 5 Oct, 15:00 UTC22d ago | 24 | held half | 3 days | 2 |
| Thu 1 Oct, 17:57 UTC FW26d ago | 23 | halved by day 1 | 3.9 days | 1 |
| Mon 28 Sep, 15:58 UTC29d ago | 24 | held half | 3.1 days | 2 |
| Fri 25 Sep, 17:03 UTC32d ago | 22 | held half | 3 days | 2 |
| Mon 21 Sep, 15:57 UTC36d ago | 6 | halved by day 1 | 4 days | 0 |
| Mon 14 Sep, 15:56 UTC43d ago | 25 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on TESTING?
A procedural map of size 1,000 with seed 612351 runs on TESTING, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on TESTING?
The name of TESTING carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. VAC is on, Valve's anti-cheat.
Server facts
Which location is TESTING based in?
No region is published by TESTING. Rust Data Lab shows a server's stated location, not a verified position of the machine. 51.83.150.41:28015 is the address it uses.
On what Rust version does TESTING operate?
Rust network protocol 2635 and build 168909 on Windows is what TESTING uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does TESTING stay up, and how reliable is its uptime?
TESTING is live as of now. About 2 days 2 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 103 of 168 hours were online, giving 61% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does TESTING perform?
The last 48 hours show an average of 128 server fps and a minimum of 125. The entity count reached 4,021, including buildings, deployables and all other world items. Up to 1,054 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
What is the wiping pattern on TESTING?
No next wipe can be predicted on TESTING: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 10 days 4 hours ago.
On TESTING, what happens when wipe day arrives?
Recent wipes on average reached 15 players at their busiest. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.
Lists and tags
How should you read the tags on TESTING?
These are the tags TESTING makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): 500 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does TESTING come up?
These themed Rust Data Lab lists carry TESTING: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What position does TESTING hold among Rust servers?
TESTING sits at #8,833 for seven-day player hours, placing it in the top 40% of ranked servers.
What does the current player count on TESTING tell you?
At the moment TESTING has 0 of its 500 slots filled. Averaged over the past week: 0 players, peaking at 4. Over 48 hours, the highest average fell at 09:00 UTC, at 0 players.
Getting on
What is the way to join TESTING?
Open the console with F1 in Rust and type client.connect 51.83.150.41:28015. The Launch Rust button on this page does the same job through Steam.