Rust Data LabData lab · live
Live readings Servers11,668 Players33,864 Populated2,833 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Modded · atomic number 16,773, its rank

BananenMauls TestServer 4Netplayers

Offline 51.83.238.30:22300 checked 28d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#16,773top 70%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 13:05 UTC28d ago 1 – running 1
Sat 26 Sep, 19:31 UTC32d ago 1 – 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on BananenMauls TestServer 4Netplayers?

BananenMauls TestServer 4Netplayers runs a procedural map of size 1,000 with seed 1234567890; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

How is BananenMauls TestServer 4Netplayers configured, and what rules apply?

The name of BananenMauls TestServer 4Netplayers carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

Which location is BananenMauls TestServer 4Netplayers based in?

No region is published by BananenMauls TestServer 4Netplayers. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 51.83.238.30:22300.

Which Rust version is BananenMauls TestServer 4Netplayers on?

Rust network protocol 2633 and build 165217 on Linux is what BananenMauls TestServer 4Netplayers uses. The protocol must match for you to join; Steam will update your game.

How reliably does BananenMauls TestServer 4Netplayers stay online?

Right now BananenMauls TestServer 4Netplayers is offline, with its last appearance 28 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 18 September 2026.

Wipe schedule

When does BananenMauls TestServer 4Netplayers wipe, and how often?

The record holds too few of BananenMauls TestServer 4Netplayers's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 13 hours ago the current world was made.

On BananenMauls TestServer 4Netplayers, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

Which meanings sit behind the tags on BananenMauls TestServer 4Netplayers?

The game's server browser reads the tags BananenMauls TestServer 4Netplayers publishes, which are gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does BananenMauls TestServer 4Netplayers come up?

The Rust Data Lab lists that include BananenMauls TestServer 4Netplayers are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does BananenMauls TestServer 4Netplayers place?

The seven-day player-hours table has BananenMauls TestServer 4Netplayers at #16,773, in the top 70% of ranked servers.

How full is BananenMauls TestServer 4Netplayers right now?

BananenMauls TestServer 4Netplayers is offline at the moment; the last sighting was 28 days 11 hours ago.

How to join

What steps get you onto BananenMauls TestServer 4Netplayers?

In Rust, press F1 and enter client.connect 51.83.238.30:22300. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.