Element card · group Modded · atomic number 6,610, its rank
4Netplayers MrWolfCommunity Server
Online 51.89.172.53:24900 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:39 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Sh
ShockRust | Bl…
205
ShockRust | Blue | NoLimit 205/ 500
-
2
Ми
МИНИ-КАРТА 2Х …
121
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121/ 100
- 3 Re RETRO RUST #1 … 183
- 4 Ru 404 RUST 2Х|ДЛ… 126
-
5
Ru
RustSpain.com …
19
RustSpain.com | EU Main 19/ 200
-
6
Ru
404 RUST 2Х|ДЛ…
50
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50/ 1,000
Quick answers
from the figures on this pageSettings and map
What map is in play on 4Netplayers MrWolfCommunity Server?
The map on 4Netplayers MrWolfCommunity Server is procedural at size 3,700 with seed 464832282, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is 4Netplayers MrWolfCommunity Server configured, and what rules apply?
Nothing in the name of 4Netplayers MrWolfCommunity Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server facts
Which location is 4Netplayers MrWolfCommunity Server based in?
No region is published by 4Netplayers MrWolfCommunity Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 51.89.172.53:24900 is the address it uses.
On what Rust version does 4Netplayers MrWolfCommunity Server operate?
On Linux, 4Netplayers MrWolfCommunity Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does 4Netplayers MrWolfCommunity Server stay up, and how reliable is its uptime?
Right now, 4Netplayers MrWolfCommunity Server is reachable. The uptime it reports suggests it restarted roughly 2 hours ago. The first sighting by Rust Data Lab was on 27 October 2026.
Does 4Netplayers MrWolfCommunity Server hold a steady performance?
The last 48 hours show an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world added up to as many as 78,766 entities. The highest memory usage was 2,558 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe days
What is the wiping pattern on 4Netplayers MrWolfCommunity Server?
The record holds too few of 4Netplayers MrWolfCommunity Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 26 hours ago the current world was made.
Tags, lists
How should you read the tags on 4Netplayers MrWolfCommunity Server?
The game's server browser reads the tags 4Netplayers MrWolfCommunity Server publishes, which are gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does 4Netplayers MrWolfCommunity Server appear in?
The Rust Data Lab lists that include 4Netplayers MrWolfCommunity Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
What position does 4Netplayers MrWolfCommunity Server hold among Rust servers?
The seven-day player-hours table has 4Netplayers MrWolfCommunity Server at #6,610, in the top 30% of ranked servers.
How full is 4Netplayers MrWolfCommunity Server right now?
Of 10 slots, 2 are taken on 4Netplayers MrWolfCommunity Server right now. The week's figures average 1 players and top out at 2. The busiest point in the last 48 hours came at 22:00 UTC, averaging 2 players.
Getting on
What is the way to join 4Netplayers MrWolfCommunity Server?
Open the console with F1 in Rust and type client.connect 51.89.172.53:24900. The Launch Rust button on this page does the same job through Steam.