Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h82 Sampled every 5 min

Element card · group Modded · atomic number 6,610, its rank

4Netplayers MrWolfCommunity Server

Online 51.89.172.53:24900 checked 1h ago

moddedoxide
Join the experiment
Atomic mass · players now 2/ 10 20% full Room to join
7-day average1peak 2
Rank · atomic number#6,610top 30%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.511.5216:0019:0022:0000:0014:0017:00Wiped Tue 27 Oct, 16:11 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
01020304016:0019:0022:0000:0014:0017:00Wiped Tue 27 Oct, 16:11 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:39 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on 4Netplayers MrWolfCommunity Server?

The map on 4Netplayers MrWolfCommunity Server is procedural at size 3,700 with seed 464832282, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is 4Netplayers MrWolfCommunity Server configured, and what rules apply?

Nothing in the name of 4Netplayers MrWolfCommunity Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

Which location is 4Netplayers MrWolfCommunity Server based in?

No region is published by 4Netplayers MrWolfCommunity Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 51.89.172.53:24900 is the address it uses.

On what Rust version does 4Netplayers MrWolfCommunity Server operate?

On Linux, 4Netplayers MrWolfCommunity Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does 4Netplayers MrWolfCommunity Server stay up, and how reliable is its uptime?

Right now, 4Netplayers MrWolfCommunity Server is reachable. The uptime it reports suggests it restarted roughly 2 hours ago. The first sighting by Rust Data Lab was on 27 October 2026.

Does 4Netplayers MrWolfCommunity Server hold a steady performance?

The last 48 hours show an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world added up to as many as 78,766 entities. The highest memory usage was 2,558 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on 4Netplayers MrWolfCommunity Server?

The record holds too few of 4Netplayers MrWolfCommunity Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 26 hours ago the current world was made.

Tags, lists

How should you read the tags on 4Netplayers MrWolfCommunity Server?

The game's server browser reads the tags 4Netplayers MrWolfCommunity Server publishes, which are gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does 4Netplayers MrWolfCommunity Server appear in?

The Rust Data Lab lists that include 4Netplayers MrWolfCommunity Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

What position does 4Netplayers MrWolfCommunity Server hold among Rust servers?

The seven-day player-hours table has 4Netplayers MrWolfCommunity Server at #6,610, in the top 30% of ranked servers.

How full is 4Netplayers MrWolfCommunity Server right now?

Of 10 slots, 2 are taken on 4Netplayers MrWolfCommunity Server right now. The week's figures average 1 players and top out at 2. The busiest point in the last 48 hours came at 22:00 UTC, averaging 2 players.

Getting on

What is the way to join 4Netplayers MrWolfCommunity Server?

Open the console with F1 in Rust and type client.connect 51.89.172.53:24900. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.