Rust Data LabData lab · live
Live readings Servers11,803 Players71,182 Populated3,639 Fresh wipes · 3h205 Sampled every 5 min

Element card · group Modded · atomic number 15,326, its rank

Dev-The Walking Life

Offline 51.91.234.88:21650 checked 2d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,326top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 16:12 UTC21d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru 404 RUST 2Х|ДЛ… 81
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  4. 4 Ru RustSpain.com … 20
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Quick answers

from the figures on this page

Map and rules

What map is in play on Dev-The Walking Life?

Dev-The Walking Life runs a procedural map of size 6,000 with seed 395335856; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Dev-The Walking Life?

The name of Dev-The Walking Life carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Dev-The Walking Life based in?

Nothing about a region is published by Dev-The Walking Life. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 51.91.234.88:21650.

What Rust version does Dev-The Walking Life currently run?

Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Dev-The Walking Life stay online?

Currently offline, Dev-The Walking Life was last seen 2 days 10 hours ago. It was online for 124 of 168 hours in the last 7 full days, which is 74% uptime. On 2 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on Dev-The Walking Life?

The record holds too few of Dev-The Walking Life's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 21 hours ago.

What does a typical wipe day on Dev-The Walking Life involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on Dev-The Walking Life?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Dev-The Walking Life publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Dev-The Walking Life appear in?

These themed Rust Data Lab lists carry Dev-The Walking Life: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does Dev-The Walking Life compare with other servers in the rankings?

Player hours over the last week put Dev-The Walking Life at #15,326, inside the top 69% of ranked servers.

How full is Dev-The Walking Life right now?

Dev-The Walking Life is offline at the moment; the last sighting was 2 days 10 hours ago. The seven-day average for this server is 0 players.

Getting on

What is the way to join Dev-The Walking Life?

You can connect by pressing F1 in Rust and entering client.connect 51.91.234.88:21650, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.