Element card · group Modded · atomic number 15,505, its rank
lptest
Offline 51.91.242.62:28020 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What rules has lptest set, and what settings are in force?
The name of lptest carries no gather rate. Groups top out at 32 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
Which location is lptest based in?
No region comes from lptest; it does give us1 as its region code. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 51.91.242.62:28020 is the address it uses.
On what Rust version does lptest operate?
Rust network protocol 2633 and build 163794 on Linux is what lptest uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is lptest for staying online?
Currently offline, lptest was last seen 43 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does lptest wipe, and how often?
lptest's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 49 days 22 hours ago the current world was made.
Tags, lists
What should you understand from the tags lptest carries?
The game's server browser reads the tags lptest publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts32 (Group limit): No team may exceed 32; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): Build number: 163794; ptrak (Networking): This runs on RakNet, the standard layer; $rus1 (Region code): The server's code for its region is us1; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does lptest come up?
The Rust Data Lab lists that include lptest are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does lptest place?
The seven-day player-hours table has lptest at #15,505, in the top – of ranked servers.
What does the current player count on lptest tell you?
lptest is offline at the moment; the last sighting was 43 days 18 hours ago.
Connection
What is the way to join lptest?
In Rust, press F1 and enter client.connect 51.91.242.62:28020. Or click Launch Rust here to open Rust via Steam and connect automatically.