Rust Data LabData lab · live
Live readings Servers11,594 Players39,385 Populated2,850 Fresh wipes · 3h134 Sampled every 5 min

Element card · group Modded · atomic number 15,505, its rank

lptest

Offline 51.91.242.62:28020 checked 43d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,505no region published
Last wipe49d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 44
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  4. 4 Ru 404 RUST 2Х|ДЛ… 12
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 12/ 700
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  6. 6 Ru RustSpain.com … 43
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Quick answers

from the figures on this page

Server setup

What rules has lptest set, and what settings are in force?

The name of lptest carries no gather rate. Groups top out at 32 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is lptest based in?

No region comes from lptest; it does give us1 as its region code. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 51.91.242.62:28020 is the address it uses.

On what Rust version does lptest operate?

Rust network protocol 2633 and build 163794 on Linux is what lptest uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is lptest for staying online?

Currently offline, lptest was last seen 43 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does lptest wipe, and how often?

lptest's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 49 days 22 hours ago the current world was made.

Tags, lists

What should you understand from the tags lptest carries?

The game's server browser reads the tags lptest publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts32 (Group limit): No team may exceed 32; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): Build number: 163794; ptrak (Networking): This runs on RakNet, the standard layer; $rus1 (Region code): The server's code for its region is us1; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does lptest come up?

The Rust Data Lab lists that include lptest are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does lptest place?

The seven-day player-hours table has lptest at #15,505, in the top – of ranked servers.

What does the current player count on lptest tell you?

lptest is offline at the moment; the last sighting was 43 days 18 hours ago.

Connection

What is the way to join lptest?

In Rust, press F1 and enter client.connect 51.91.242.62:28020. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$rus1,v2633,gmrust,cs163794,ts32,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts32
Group limit No team may exceed 32.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163794
Build Build number: 163794.
ptrak
Networking This runs on RakNet, the standard layer.
$rus1
Region code The server's code for its region is us1.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.