Rust Data LabData lab · live
Live readings Servers11,859 Players101,852 Populated3,917 Fresh wipes · 3h538 Sampled every 5 min

Element card · group Modded · atomic number 15,269, its rank

Oxide Dev

Online 51.91.242.62:28115 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,269top 68%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3.5

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 05:44 UTC17d ago 1 – running 0
Sun 11 Oct, 22:33 UTC17d ago 1 – 0.3 days 0
Sun 11 Oct, 11:59 UTC18d ago 1 – 0.4 days 0
Sun 11 Oct, 05:47 UTC18d ago 1 – 0.3 days 0
Fri 2 Oct, 07:35 UTC27d ago 1 halved by day 4 8.9 days 0
Mon 28 Sep, 07:06 UTC31d ago 1 halved by day 3 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 145
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Quick answers

from the figures on this page

Server setup

What rules has Oxide Dev set, and what settings are in force?

Nothing in the name of Oxide Dev gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Oxide Dev based in?

There is no region on record for Oxide Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 51.91.242.62:28115.

Which Rust version is Oxide Dev on?

Rust network protocol 2634 and build 167398 on Linux is what Oxide Dev uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Oxide Dev for staying online?

Oxide Dev is live as of now. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 16 September 2026.

Wipes and resets

How often does a wipe happen on Oxide Dev, and at what time?

With no fixed rhythm, Oxide Dev wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 17 days 14 hours ago the current world was made.

What does a typical wipe day on Oxide Dev involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 2 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 3.5.

Tags, lists

Which meanings sit behind the tags on Oxide Dev?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Oxide Dev publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Oxide Dev appear in?

These themed Rust Data Lab lists carry Oxide Dev: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Oxide Dev hold among Rust servers?

Player hours over the last week put Oxide Dev at #15,269, inside the top 68% of ranked servers.

What does the current player count on Oxide Dev tell you?

At the moment Oxide Dev has 0 of its 50 slots filled. The seven-day average for this server is 0 players.

Connection

What is the way to join Oxide Dev?

Open the console with F1 in Rust and type client.connect 51.91.242.62:28115. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.