Element card · group Modded · atomic number 15,349, its rank
NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC18d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC39d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility runs a procedural map of size 2,000 with seed 20260808; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has NON-PRODUCTION Pocket Mines Feasibility set, and what settings are in force?
The name of NON-PRODUCTION Pocket Mines Feasibility carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts NON-PRODUCTION Pocket Mines Feasibility?
Nothing about a region is published by NON-PRODUCTION Pocket Mines Feasibility. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 51.91.74.194:25570.
Which Rust version is NON-PRODUCTION Pocket Mines Feasibility on?
On Linux, NON-PRODUCTION Pocket Mines Feasibility is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.
Does NON-PRODUCTION Pocket Mines Feasibility stay up, and how reliable is its uptime?
Right now, NON-PRODUCTION Pocket Mines Feasibility is reachable. According to the uptime it reports, the last restart was about 18 days 13 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does NON-PRODUCTION Pocket Mines Feasibility hold a steady performance?
Server fps averaged 234 over the last 48 hours, with 208 as the lowest. The entity count reached 14,119, including buildings, deployables and all other world items. Memory use peaked at 3,058 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe days
What is the wiping pattern on NON-PRODUCTION Pocket Mines Feasibility?
The record holds too few of NON-PRODUCTION Pocket Mines Feasibility's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 18 days 14 hours ago the current world was made.
What does a typical wipe day on NON-PRODUCTION Pocket Mines Feasibility involve?
Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.
Where it appears
How should you read the tags on NON-PRODUCTION Pocket Mines Feasibility?
The game's server browser reads the tags NON-PRODUCTION Pocket Mines Feasibility publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does NON-PRODUCTION Pocket Mines Feasibility come up?
These themed Rust Data Lab lists carry NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does NON-PRODUCTION Pocket Mines Feasibility hold among Rust servers?
The seven-day player-hours table has NON-PRODUCTION Pocket Mines Feasibility at #15,349, in the top 69% of ranked servers.
How many players does NON-PRODUCTION Pocket Mines Feasibility have at the moment?
NON-PRODUCTION Pocket Mines Feasibility currently shows 0 players across 2 slots. The seven-day average for this server is 0 players.
Getting on
What is the way to join NON-PRODUCTION Pocket Mines Feasibility?
You can connect by pressing F1 in Rust and entering client.connect 51.91.74.194:25570, or by pressing Launch Rust here, which starts the game through Steam and joins for you.