Rust Data LabData lab · live
Live readings Servers11,648 Players32,263 Populated2,789 Fresh wipes · 3h72 Sampled every 5 min

Element card · group Modded · atomic number 15,349, its rank

NON-PRODUCTION Pocket Mines Feasibility

Online 51.91.74.194:25570 checked 7m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap20.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC18d ago 0 – running 0
Sat 19 Sep, 17:27 UTC39d ago 0 – 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on NON-PRODUCTION Pocket Mines Feasibility?

NON-PRODUCTION Pocket Mines Feasibility runs a procedural map of size 2,000 with seed 20260808; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has NON-PRODUCTION Pocket Mines Feasibility set, and what settings are in force?

The name of NON-PRODUCTION Pocket Mines Feasibility carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts NON-PRODUCTION Pocket Mines Feasibility?

Nothing about a region is published by NON-PRODUCTION Pocket Mines Feasibility. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 51.91.74.194:25570.

Which Rust version is NON-PRODUCTION Pocket Mines Feasibility on?

On Linux, NON-PRODUCTION Pocket Mines Feasibility is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.

Does NON-PRODUCTION Pocket Mines Feasibility stay up, and how reliable is its uptime?

Right now, NON-PRODUCTION Pocket Mines Feasibility is reachable. According to the uptime it reports, the last restart was about 18 days 13 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does NON-PRODUCTION Pocket Mines Feasibility hold a steady performance?

Server fps averaged 234 over the last 48 hours, with 208 as the lowest. The entity count reached 14,119, including buildings, deployables and all other world items. Memory use peaked at 3,058 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on NON-PRODUCTION Pocket Mines Feasibility?

The record holds too few of NON-PRODUCTION Pocket Mines Feasibility's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 18 days 14 hours ago the current world was made.

What does a typical wipe day on NON-PRODUCTION Pocket Mines Feasibility involve?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on NON-PRODUCTION Pocket Mines Feasibility?

The game's server browser reads the tags NON-PRODUCTION Pocket Mines Feasibility publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does NON-PRODUCTION Pocket Mines Feasibility come up?

These themed Rust Data Lab lists carry NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does NON-PRODUCTION Pocket Mines Feasibility hold among Rust servers?

The seven-day player-hours table has NON-PRODUCTION Pocket Mines Feasibility at #15,349, in the top 69% of ranked servers.

How many players does NON-PRODUCTION Pocket Mines Feasibility have at the moment?

NON-PRODUCTION Pocket Mines Feasibility currently shows 0 players across 2 slots. The seven-day average for this server is 0 players.

Getting on

What is the way to join NON-PRODUCTION Pocket Mines Feasibility?

You can connect by pressing F1 in Rust and entering client.connect 51.91.74.194:25570, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players It has 2 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167398
Build It runs build 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.