Element card · group Modded · atomic number 15,948, its rank
TraderEvents Test
Offline 52.14.104.140:28515 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on TraderEvents Test?
Generated by the game, the map on TraderEvents Test is procedural.
What rules has TraderEvents Test set, and what settings are in force?
Nothing in the name of TraderEvents Test gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server facts
In what location does TraderEvents Test sit?
There is no region on record for TraderEvents Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 52.14.104.140:28515.
Which Rust version is TraderEvents Test on?
On Linux, TraderEvents Test is running Rust network protocol 2634 and build 166494. Your game needs to match the protocol to join, and Steam updates it automatically.
Does TraderEvents Test stay up, and how reliable is its uptime?
Right now TraderEvents Test is offline, with its last appearance 26 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 1 October 2026.
Wipe schedule
How often does a wipe happen on TraderEvents Test, and at what time?
TraderEvents Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 18 hours ago.
Where it appears
Which meanings sit behind the tags on TraderEvents Test?
These are the tags TraderEvents Test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does TraderEvents Test appear in?
These themed Rust Data Lab lists carry TraderEvents Test: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does TraderEvents Test place?
TraderEvents Test sits at #15,948 for seven-day player hours, placing it in the top 70% of ranked servers.
What does the current player count on TraderEvents Test tell you?
No live signal from TraderEvents Test right now, which was last seen 26 days 16 hours ago.
Connection
How can you connect to TraderEvents Test?
In Rust, press F1 and enter client.connect 52.14.104.140:28515. Or click Launch Rust here to open Rust via Steam and connect automatically.