Element card · group Modded · atomic number 6,760, its rank
4Netplayers Rust Server
Online 54.37.245.171:22000 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on 4Netplayers Rust Server?
The map on 4Netplayers Rust Server is procedural at size 4,000 with seed 1234567890, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has 4Netplayers Rust Server set, and what settings are in force?
No gather rate appears in the name of 4Netplayers Rust Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
What region hosts 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 54.37.245.171:22000.
On what Rust version does 4Netplayers Rust Server operate?
On Linux, 4Netplayers Rust Server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does 4Netplayers Rust Server stay up, and how reliable is its uptime?
At the moment, 4Netplayers Rust Server is online. The uptime it reports suggests it restarted roughly 2 days ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does 4Netplayers Rust Server hold a steady performance?
In the last 48 hours, it averaged 30 server fps, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 91,452 entities. The highest memory usage was 3,032 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
What is the wiping pattern on 4Netplayers Rust Server?
Once a month is all 4Netplayers Rust Server wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 27 days 14 hours ago.
How does 4Netplayers Rust Server look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 3 players. Peak numbers on the latest wipe came 24 hours in.
Where it appears
Which meanings sit behind the tags on 4Netplayers Rust Server?
These are the tags 4Netplayers Rust Server makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does 4Netplayers Rust Server come up?
You will find 4Netplayers Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does 4Netplayers Rust Server hold among Rust servers?
4Netplayers Rust Server sits at #6,760 for seven-day player hours, placing it in the top 30% of ranked servers.
How full is 4Netplayers Rust Server right now?
Of 10 slots, 0 are taken on 4Netplayers Rust Server right now. The week's figures average 0 players and top out at 3. Over 48 hours, the highest average fell at 19:00 UTC, at 0 players.
How to join
How can you connect to 4Netplayers Rust Server?
In Rust, press F1 and enter client.connect 54.37.245.171:22000. Or click Launch Rust here to open Rust via Steam and connect automatically.