Element card · group Modded · atomic number 15,071, its rank
szlpopdfp
Offline 57.128.211.130:27256 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on szlpopdfp?
Generated by the game, the map on szlpopdfp is procedural.
What settings and rules apply on szlpopdfp?
No gather rate appears in the name of szlpopdfp. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is off, Valve's anti-cheat.
About the server
Which location is szlpopdfp based in?
Nothing about a region is published by szlpopdfp. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 57.128.211.130:27256.
On what Rust version does szlpopdfp operate?
Rust network protocol 2632 and build 162434 on Linux is what szlpopdfp uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does szlpopdfp stay up, and how reliable is its uptime?
Currently offline, szlpopdfp was last seen 45 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on szlpopdfp?
The record holds too few of szlpopdfp's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 82 days 3 hours ago the current world was made.
Tags, lists
How should you read the tags on szlpopdfp?
These are the tags szlpopdfp makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2632 (Protocol): The server runs protocol 2632, so your game needs the same version; cs162434 (Build): Build number: 162434; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does szlpopdfp come up?
The Rust Data Lab lists that include szlpopdfp are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does szlpopdfp place?
szlpopdfp sits at #15,071 for seven-day player hours, placing it in the top – of ranked servers.
How full is szlpopdfp right now?
The last recorded sighting of szlpopdfp was 45 days 5 hours ago, and it is offline now.
Connection
How can you connect to szlpopdfp?
In Rust, press F1 and enter client.connect 57.128.211.130:27256. Or click Launch Rust here to open Rust via Steam and connect automatically.