Rust Data LabData lab · live
Live readings Servers11,789 Players78,653 Populated3,571 Fresh wipes · 3h243 Sampled every 5 min

Element card · group Modded · atomic number 15,506, its rank

R4R Oxide Dev 2

Offline 57.129.153.14:28019 checked 42d ago

moddedoxide
Join the experiment
Atomic mass · players now 60/ ?
7-day average0peak –
Rank · atomic number#15,506top 67%
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on R4R Oxide Dev 2?

Generated by the game, the map on R4R Oxide Dev 2 is procedural.

What settings and rules apply on R4R Oxide Dev 2?

No gather rate appears in the name of R4R Oxide Dev 2. Groups top out at 32 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

Which location is R4R Oxide Dev 2 based in?

Nothing about a region is published by R4R Oxide Dev 2. Rust Data Lab shows a server's stated location, not a verified position of the machine. 57.129.153.14:28019 is the address it uses.

What Rust version does R4R Oxide Dev 2 currently run?

Rust network protocol 2633 and build 163794 on Linux is what R4R Oxide Dev 2 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is R4R Oxide Dev 2 for staying online?

Currently offline, R4R Oxide Dev 2 was last seen 42 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 16 September 2026.

Wipes and resets

What is the wiping pattern on R4R Oxide Dev 2?

Too few wipes are on record for R4R Oxide Dev 2 to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 43 days 12 hours ago.

Where it appears

How should you read the tags on R4R Oxide Dev 2?

gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Player slots: 0; ts32 (Group limit): No team may exceed 32; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): It runs build 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; rustmaps (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list R4R Oxide Dev 2 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does R4R Oxide Dev 2 come up?

The Rust Data Lab lists that include R4R Oxide Dev 2 are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 50.

Population

Against other Rust servers, where does R4R Oxide Dev 2 place?

R4R Oxide Dev 2 sits at #15,506 for seven-day player hours, placing it in the top 67% of ranked servers.

What does the current player count on R4R Oxide Dev 2 tell you?

R4R Oxide Dev 2 is offline at the moment; the last sighting was 42 days 15 hours ago.

How to join

What is the way to join R4R Oxide Dev 2?

Open the console with F1 in Rust and type client.connect 57.129.153.14:28019. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmvanilla,cs163794,ts32,^o^z,rustmaps

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players Player slots: 0.
ts32
Group limit No team may exceed 32.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163794
Build It runs build 163794.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Other

rustmaps
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.