Element card · group Modded · atomic number 13,059, its rank
IKS[211 Devblog]
Offline 57.131.161.238:27015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What settings and rules apply on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is disabled.
Server details
What region hosts IKS[211 Devblog]?
No region is published by IKS[211 Devblog]. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 57.131.161.238:27015.
What Rust version does IKS[211 Devblog] currently run?
On Windows, IKS[211 Devblog] is running Rust network protocol 2164. The protocol must match for you to join; Steam will update your game.
How reliably does IKS[211 Devblog] stay online?
Right now IKS[211 Devblog] is offline, with its last appearance 9 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 16 October 2026.
Wipe schedule
When does IKS[211 Devblog] wipe, and how often?
IKS[211 Devblog]'s wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 20 hours ago.
Tags, lists
Which meanings sit behind the tags on IKS[211 Devblog]?
mp10 (Max players): Player slots: 10; v2164 (Protocol): The server runs protocol 2164, so your game needs the same version; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hb68d7370 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list IKS[211 Devblog] publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does IKS[211 Devblog] come up?
The Rust Data Lab lists that include IKS[211 Devblog] are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded.
Population
Against other Rust servers, where does IKS[211 Devblog] place?
The seven-day player-hours table has IKS[211 Devblog] at #13,059, in the top 59% of ranked servers.
How full is IKS[211 Devblog] right now?
No live signal from IKS[211 Devblog] right now, which was last seen 9 days 8 hours ago.
How to join
What is the way to join IKS[211 Devblog]?
Open the console with F1 in Rust and type client.connect 57.131.161.238:27015. The Launch Rust button on this page does the same job through Steam.