Element card · group Modded · atomic number 11,455, its rank
Rust Zombie Raids Test Server
Offline 58.169.156.96:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:14 UTC14d ago | 2 | – | running | 1 |
| Wed 14 Oct, 02:42 UTC15d ago | 2 | – | 0.5 days | 0 |
| Sun 11 Oct, 11:32 UTC18d ago | 2 | held half | 2.6 days | 0 |
| Sun 11 Oct, 01:25 UTC18d ago | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Sh
ShockRust | Bl…
163
ShockRust | Blue | NoLimit 163/ 500
-
2
Ми
МИНИ-КАРТА 2Х …
133
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133/ 100
- 3 Re RETRO RUST #1 … 186
- 4 Ru 404 RUST 2Х|ДЛ… 68
-
5
Ru
RustSpain.com …
13
RustSpain.com | EU Main 13/ 200
-
6
Ru
404 RUST 2Х|ДЛ…
18
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 18/ 1,000
Quick answers
from the figures on this pageMap and rules
What map is in play on Rust Zombie Raids Test Server?
A procedural map of size 4,000 with seed 1337 runs on Rust Zombie Raids Test Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.
What rules has Rust Zombie Raids Test Server set, and what settings are in force?
The name of Rust Zombie Raids Test Server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
Which location is Rust Zombie Raids Test Server based in?
There is no region on record for Rust Zombie Raids Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 58.169.156.96:28015 is the address it uses.
On what Rust version does Rust Zombie Raids Test Server operate?
Rust network protocol 2634 and build 167398 on Windows is what Rust Zombie Raids Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Rust Zombie Raids Test Server stay online?
Rust Zombie Raids Test Server is not online at the moment; the last sighting was 13 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 11 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on Rust Zombie Raids Test Server, and at what time?
There is no next wipe to predict for Rust Zombie Raids Test Server, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 20 hours ago.
How does Rust Zombie Raids Test Server look on the day of a wipe?
At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 25 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
Lists and tags
What should you understand from the tags Rust Zombie Raids Test Server carries?
gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Rust Zombie Raids Test Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Rust Zombie Raids Test Server appear in?
These themed Rust Data Lab lists carry Rust Zombie Raids Test Server: Modded Rust servers, measured and Rust servers named for zombies. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does Rust Zombie Raids Test Server place?
The seven-day player-hours table has Rust Zombie Raids Test Server at #11,455, in the top 53% of ranked servers.
How many players does Rust Zombie Raids Test Server have at the moment?
No live signal from Rust Zombie Raids Test Server right now, which was last seen 13 days 1 hours ago.
How to join
What is the way to join Rust Zombie Raids Test Server?
You can connect by pressing F1 in Rust and entering client.connect 58.169.156.96:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.