Rust Data LabData lab · live
Live readings Servers11,756 Players64,636 Populated3,440 Fresh wipes · 3h196 Sampled every 5 min

Element card · group Modded · atomic number 11,455, its rank

Rust Zombie Raids Test Server

Offline 58.169.156.96:28015 checked 13d ago

moddedoxide
Join the experiment
Atomic mass · players now 2/ 5 40% full Room to join
7-day average0peak –
Rank · atomic number#11,455top 53%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct13 Oct16 Oct18 Oct21 Oct23 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 15:14 UTC14d ago 2 – running 1
Wed 14 Oct, 02:42 UTC15d ago 2 – 0.5 days 0
Sun 11 Oct, 11:32 UTC18d ago 2 held half 2.6 days 0
Sun 11 Oct, 01:25 UTC18d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 163
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  3. 3 Re RETRO RUST #1 … 186
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 186/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 68
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 68/ 700
  5. 5 Ru RustSpain.com … 13
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 13/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 18
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Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Zombie Raids Test Server?

A procedural map of size 4,000 with seed 1337 runs on Rust Zombie Raids Test Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

What rules has Rust Zombie Raids Test Server set, and what settings are in force?

The name of Rust Zombie Raids Test Server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

Which location is Rust Zombie Raids Test Server based in?

There is no region on record for Rust Zombie Raids Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 58.169.156.96:28015 is the address it uses.

On what Rust version does Rust Zombie Raids Test Server operate?

Rust network protocol 2634 and build 167398 on Windows is what Rust Zombie Raids Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Rust Zombie Raids Test Server stay online?

Rust Zombie Raids Test Server is not online at the moment; the last sighting was 13 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 11 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on Rust Zombie Raids Test Server, and at what time?

There is no next wipe to predict for Rust Zombie Raids Test Server, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 20 hours ago.

How does Rust Zombie Raids Test Server look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 25 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

What should you understand from the tags Rust Zombie Raids Test Server carries?

gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Rust Zombie Raids Test Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rust Zombie Raids Test Server appear in?

These themed Rust Data Lab lists carry Rust Zombie Raids Test Server: Modded Rust servers, measured and Rust servers named for zombies. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does Rust Zombie Raids Test Server place?

The seven-day player-hours table has Rust Zombie Raids Test Server at #11,455, in the top 53% of ranked servers.

How many players does Rust Zombie Raids Test Server have at the moment?

No live signal from Rust Zombie Raids Test Server right now, which was last seen 13 days 1 hours ago.

How to join

What is the way to join Rust Zombie Raids Test Server?

You can connect by pressing F1 in Rust and entering client.connect 58.169.156.96:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players It has 5 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.