Element card · group Modded · atomic number 6,282, its rank
al
Online 60.60.233.194:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on al?
A procedural map runs on al, generated by the game.
What settings and rules apply on al?
Nothing in the name of al gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts al?
Nothing about a region is published by al. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 60.60.233.194:28015.
On what Rust version does al operate?
On Windows, al is running Rust network protocol 2635 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.
Does al stay up, and how reliable is its uptime?
Right now, al is reachable. It was online for 151 of 168 hours in the last 7 full days, which is 90% uptime. On 10 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on al?
al's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 19 days 4 hours ago the current world was made.
Where it appears
What should you understand from the tags al carries?
These are the tags al makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): It has 8 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does al come up?
These themed Rust Data Lab lists carry al: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does al place?
al sits at #6,282 for seven-day player hours, placing it in the top 28% of ranked servers.
How many players does al have at the moment?
Of 8 slots, 0 are taken on al right now. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 13:00 UTC, at 1 players.
Getting on
How can you connect to al?
In Rust, press F1 and enter client.connect 60.60.233.194:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.