Element card · group Modded · atomic number 16,853, its rank
bignetwork server
Offline 61.78.90.120:1026 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on bignetwork server?
The map on bignetwork server is procedural, made by the game.
What settings and rules apply on bignetwork server?
The name of bignetwork server carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does bignetwork server sit?
No region is published by bignetwork server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 61.78.90.120:1026.
On what Rust version does bignetwork server operate?
Rust network protocol 2633 and build 165217 on Linux is what bignetwork server uses. The protocol must match for you to join; Steam will update your game.
How dependable is bignetwork server for staying online?
bignetwork server is not online at the moment; the last sighting was 29 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 29 September 2026.
Wipes and resets
What is the wiping pattern on bignetwork server?
Too few wipes are on record for bignetwork server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 29 days ago the current world was made.
Tags, lists
Which meanings sit behind the tags on bignetwork server?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list bignetwork server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does bignetwork server come up?
You will find bignetwork server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does bignetwork server place?
Player hours over the last week put bignetwork server at #16,853, inside the top 71% of ranked servers.
How many players does bignetwork server have at the moment?
bignetwork server is offline at the moment; the last sighting was 29 days ago.
How to join
What steps get you onto bignetwork server?
You can connect by pressing F1 in Rust and entering client.connect 61.78.90.120:1026, or by pressing Launch Rust here, which starts the game through Steam and joins for you.