Element card · group Modded · atomic number 13,607, its rank
Pico Local Test
Offline 62.101.160.208:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Pico Local Test?
A procedural map runs on Pico Local Test, generated by the game.
What settings and rules apply on Pico Local Test?
No gather rate appears in the name of Pico Local Test. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is off: Valve's VAC.
About the server
In what location does Pico Local Test sit?
There is no region on record for Pico Local Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 62.101.160.208:28015.
Which Rust version is Pico Local Test on?
On Windows, Pico Local Test is running Rust network protocol 2634 and build 167231. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Pico Local Test stay up, and how reliable is its uptime?
Currently offline, Pico Local Test was last seen 19 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 9 October 2026.
Wipe days
What is the wiping pattern on Pico Local Test?
Too few wipes are on record for Pico Local Test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 days 23 hours ago.
Lists and tags
What should you understand from the tags Pico Local Test carries?
gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167231 (Build): It runs build 167231; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Pico Local Test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Pico Local Test come up?
The Rust Data Lab lists that include Pico Local Test are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does Pico Local Test hold among Rust servers?
The seven-day player-hours table has Pico Local Test at #13,607, in the top 61% of ranked servers.
What does the current player count on Pico Local Test tell you?
No live signal from Pico Local Test right now, which was last seen 19 days 13 hours ago.
How to join
How can you connect to Pico Local Test?
You can connect by pressing F1 in Rust and entering client.connect 62.101.160.208:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.