Element card · group Modded · atomic number 14,090, its rank
Local
Offline 62.106.78.113:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Local?
A procedural map runs on Local, generated by the game.
What rules has Local set, and what settings are in force?
Nothing in the name of Local gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
What region hosts Local?
Nothing about a region is published by Local. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 62.106.78.113:28015.
On what Rust version does Local operate?
Rust network protocol 2633 and build 164530 on Windows is what Local uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Local for staying online?
Right now Local is offline, with its last appearance 39 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 18 September 2026.
Wipes and resets
How often does a wipe happen on Local, and at what time?
The record holds too few of Local's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 39 days 14 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on Local?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Local publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Local appear in?
These themed Rust Data Lab lists carry Local: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What position does Local hold among Rust servers?
Local sits at #14,090 for seven-day player hours, placing it in the top – of ranked servers.
How full is Local right now?
The last recorded sighting of Local was 39 days 13 hours ago, and it is offline now.
Connection
What steps get you onto Local?
You can connect by pressing F1 in Rust and entering client.connect 62.106.78.113:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.