Rust Data LabData lab · live
Live readings Servers11,883 Players104,335 Populated3,951 Fresh wipes · 3h530 Sampled every 5 min

Element card · group Vanilla · atomic number 2,690, its rank

CYBERSHOKE | #3 Vanilla (x2)

Online EU 62.122.215.125:28025 checked 13m ago

2x weekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 2/ 300 1% full Room to join
7-day average1peak 12
Rank · atomic number#2,690top 12% · #1027 in EU
Last wipe3d agoweekly schedule
Next wipe3d 19hMon 2 Nov, 14:59 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246820:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 14:59 UTC, in 3d 19h. Every Monday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held60%else halves by day 3.5

Coming wipes

  1. 3d 19hMon 2 Nov, 14:59 UTC
  2. 6d 23hThu 5 Nov, 19:00 UTCFW
  3. 10d 19hMon 9 Nov, 14:59 UTC
  4. 17d 19hMon 16 Nov, 14:59 UTC
  5. 24d 19hMon 23 Nov, 14:59 UTC
  6. 31d 19hMon 30 Nov, 14:59 UTC
  7. 34d 23hThu 3 Dec, 19:00 UTCFW
  8. 38d 19hMon 7 Dec, 14:59 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:59 UTC3d ago 12 – running 1
Mon 19 Oct, 15:00 UTC10d ago 4 held half 7 days 0
Mon 12 Oct, 15:00 UTC17d ago 7 halved by day 4 7 days 2
Mon 5 Oct, 14:59 UTC24d ago 3 held half 7 days 1
Mon 28 Sep, 15:00 UTC31d ago 9 halved by day 3 7 days 1
Mon 21 Sep, 15:00 UTC38d ago 5 held half 7 days 0
Mon 14 Sep, 15:00 UTC45d ago 7 halved by day 5 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ma Magic Rust #18… 742
    Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 335 on average 742/ 900
  2. 2 Mi MIRAGE RUST | … 110
    MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 318 on average 110/ 1,000
  3. 3 Ma Magic Rust #14… 156
    Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 286 on average 156/ 260
  4. 4 Mi MIRAGE RUST | … 237
    MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 EU · groups of 300+ · 2x · weekly · 285 on average 237/ 1,900
  5. 5 Ро РОССИЯ X2 / ДЛ… 58
    РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 218 on average 58/ 100
  6. 6 Va VANILLA x2 | G… 12
    VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 131 on average 12/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on CYBERSHOKE | #3 Vanilla (x2)?

The map on CYBERSHOKE | #3 Vanilla (x2) is procedural at size 4,000 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

How is CYBERSHOKE | #3 Vanilla (x2) configured, and what rules apply?

According to its name, CYBERSHOKE | #3 Vanilla (x2) runs 2x gather. Groups top out at 24 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts CYBERSHOKE | #3 Vanilla (x2)?

With its EU tag, CYBERSHOKE | #3 Vanilla (x2) places itself in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. 62.122.215.125:28025 is the address it uses.

What Rust version does CYBERSHOKE | #3 Vanilla (x2) currently run?

Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | #3 Vanilla (x2) uses. The protocol must match for you to join; Steam will update your game.

How reliably does CYBERSHOKE | #3 Vanilla (x2) stay online?

At the moment, CYBERSHOKE | #3 Vanilla (x2) is online. About 15 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is CYBERSHOKE | #3 Vanilla (x2) known for smooth running?

Server fps averaged 148 over the last 48 hours, with 44 as the lowest. The maximum entity count was 104,751, covering buildings, deployables and all else in the world. Memory use peaked at 3,951 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on CYBERSHOKE | #3 Vanilla (x2), and at what time?

The wipe rhythm for CYBERSHOKE | #3 Vanilla (x2) is every Monday at 14:59 UTC. Due next on Monday 2 November at 14:59 UTC is its wipe. Counting back, the current world began 3 days 4 hours ago. The tags state that wipes happen weekly.

On CYBERSHOKE | #3 Vanilla (x2), what happens when wipe day arrives?

Recent wipes on average reached 8 players at their busiest. Peak numbers on the latest wipe came 25 hours in. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. The crowd fell below half by day 3.5 when it didn't hold.

Where it appears

Which meanings sit behind the tags on CYBERSHOKE | #3 Vanilla (x2)?

These are the tags CYBERSHOKE | #3 Vanilla (x2) makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): Player slots: 300; ts24 (Group limit): The team limit is 24; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): In the browser it sits under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does CYBERSHOKE | #3 Vanilla (x2) appear in?

These themed Rust Data Lab lists carry CYBERSHOKE | #3 Vanilla (x2): 2x gather rate servers, EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Population

Against other Rust servers, where does CYBERSHOKE | #3 Vanilla (x2) place?

CYBERSHOKE | #3 Vanilla (x2) is #2,690 on seven-day player hours, #1,027 in Europe, and in the top 12% of all ranked servers.

How full is CYBERSHOKE | #3 Vanilla (x2) right now?

Of 300 slots, 2 are taken on CYBERSHOKE | #3 Vanilla (x2) right now. A seven-day sample gives 1 players on average and 12 at the top. Peak time in the past 48 hours: 16:00 UTC, when the average was 4 players.

How to join

What is the way to join CYBERSHOKE | #3 Vanilla (x2)?

In Rust, press F1 and enter client.connect 62.122.215.125:28025. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://cybershoke.net/rust.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp300
Max players Player slots: 300.
ts24
Group limit The team limit is 24.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe comes every week.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.