Rust Data LabData lab · live
Live readings Servers11,890 Players103,751 Populated3,994 Fresh wipes · 3h411 Sampled every 5 min

Element card · group Modded · atomic number 15,310, its rank

Rust On Top | Devs Only

Online 62.238.104.131:28015 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,310top 69%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:02 UTC FW28d ago 1 – running 0
Wed 16 Sep, 13:55 UTC43d ago 1 halved by day 1 15.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Rust On Top | Devs Only?

Rust On Top | Devs Only runs a procedural map of size 4,250 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

What settings and rules apply on Rust On Top | Devs Only?

No gather rate appears in the name of Rust On Top | Devs Only. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is off, Valve's anti-cheat.

Server details

What region hosts Rust On Top | Devs Only?

There is no region on record for Rust On Top | Devs Only. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 62.238.104.131:28015.

On what Rust version does Rust On Top | Devs Only operate?

On Linux, Rust On Top | Devs Only is running Rust network protocol 2634 and build 166494. The protocol must match for you to join; Steam will update your game.

How reliably does Rust On Top | Devs Only stay online?

At the moment, Rust On Top | Devs Only is online. The uptime it reports suggests it restarted roughly 6 days 10 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Rust On Top | Devs Only known for smooth running?

Server fps averaged 66 over the last 48 hours, with 33 as the lowest. The entity count reached 105,220, including buildings, deployables and all other world items. The highest memory usage was 4,918 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on Rust On Top | Devs Only, and at what time?

The record holds too few of Rust On Top | Devs Only's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days ago the current world was made.

What does a typical wipe day on Rust On Top | Devs Only involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 2 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Lists and tags

What should you understand from the tags Rust On Top | Devs Only carries?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Rust On Top | Devs Only publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rust On Top | Devs Only come up?

These themed Rust Data Lab lists carry Rust On Top | Devs Only: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Rust On Top | Devs Only hold among Rust servers?

The seven-day player-hours table has Rust On Top | Devs Only at #15,310, in the top 69% of ranked servers.

How full is Rust On Top | Devs Only right now?

Rust On Top | Devs Only currently shows 0 players across 50 slots. The seven-day average for this server is 0 players.

Connection

How can you connect to Rust On Top | Devs Only?

You can connect by pressing F1 in Rust and entering client.connect 62.238.104.131:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://rustontop.com.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166494
Build Build number: 166494.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.