Rust Data LabData lab · live
Live readings Servers11,693 Players37,293 Populated2,927 Fresh wipes · 3h93 Sampled every 5 min

Element card · group PvE · atomic number 3,135, its rank

ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly

Online EU · ger 62.83.16.220:28015 checked 14m ago

monthly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 6
Rank · atomic number#3,135top 14% · #1169 in EU
Last wipe27d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly runs a procedural map of size 3,500 with seed 1541797379; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly configured, and what rules apply?

The name of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly carries no gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

About the server

In what location does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly sit?

In Europe, with the EU tag, is where ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly lists itself, and the region code it gives is ger. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 62.83.16.220:28015.

Which Rust version is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly on?

On Linux, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly for staying online?

ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is live as of now. The uptime it reports suggests it restarted roughly 20 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 15 September 2026.

How well does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly perform?

In the last 48 hours, it averaged 105 server fps, with a low of 72. The maximum entity count was 85,001, covering buildings, deployables and all else in the world. Up to 3,811 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly, and at what time?

Wiping once a month with the force wipe is what ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 27 days 8 hours ago. Wipes monthly, according to the schedule in its tags.

On ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 23 hours after it began.

Lists and tags

How should you read the tags on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

The game's server browser reads the tags ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly publishes, which are gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $rger (Region code): Region code: ger; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): Europe is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly come up?

The Rust Data Lab lists that include ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly are: EU Rust servers, measured, Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust servers named for zombies. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly hold among Rust servers?

Player hours for the past seven days give ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly #3,135, #1,169 in Europe, and a place in the top 14% of ranked servers.

How many players does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly have at the moment?

At the moment ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly has 0 of its 50 slots filled. A seven-day sample gives 1 players on average and 6 at the top. The busiest point in the last 48 hours came at 21:00 UTC, averaging 3 players.

Connection

What is the way to join ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

You can connect by pressing F1 in Rust and entering client.connect 62.83.16.220:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/fAxbJ6g5Hf.

Server tags

what each one means

Published as mp50,ptrak,$rger,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$rger
Region code Region code: ger.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.