Rust Data LabData lab · live
Live readings Servers11,644 Players39,744 Populated2,959 Fresh wipes · 3h77 Sampled every 5 min

Element card · group Modded · atomic number 4,444, its rank

Trust No One

Online 63.135.74.35:28015 checked 7m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 3
Rank · atomic number#4,444top 20%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct10 Oct17 Oct20 Oct24 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 13:24 UTC9d ago 2 – running 0
Sat 17 Oct, 20:34 UTC10d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  2. 2 Ми МИНИ-КАРТА 2Х … 122
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  3. 3 Re RETRO RUST #1 … 45
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 45/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 21
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 21/ 700
  5. 5 Ru RustSpain.com … 7
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 7/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 4/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on Trust No One?

The map on Trust No One is procedural at size 4,500 with seed 1586544950, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Trust No One set, and what settings are in force?

Nothing in the name of Trust No One gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is Trust No One based in?

There is no region on record for Trust No One. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 63.135.74.35:28015 is the address it uses.

Which Rust version is Trust No One on?

Rust network protocol 2635 and build 168909 on Windows is what Trust No One uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Trust No One stay online?

Right now, Trust No One is reachable. About 46 hours ago is when it last restarted, based on its uptime. It was online for 161 of 168 hours in the last 7 full days, which is 96% uptime. On 6 October 2026, Rust Data Lab saw it for the first time.

Is Trust No One known for smooth running?

In the last 48 hours, it averaged 106 server fps, with a low of 91. Buildings, deployables and everything else in the world added up to as many as 114,811 entities. Up to 3,719 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on Trust No One, and at what time?

The record holds too few of Trust No One's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 9 days 13 hours ago.

On Trust No One, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 3 hours after it began.

Tags, lists

How should you read the tags on Trust No One?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Trust No One publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Trust No One come up?

You will find Trust No One on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does Trust No One compare with other servers in the rankings?

Player hours over the last week put Trust No One at #4,444, inside the top 20% of ranked servers.

How full is Trust No One right now?

Trust No One currently shows 0 players across 100 slots. A seven-day sample gives 0 players on average and 3 at the top.

How to join

How can you connect to Trust No One?

In Rust, press F1 and enter client.connect 63.135.74.35:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.