Rust Data LabData lab · live
Live readings Servers11,661 Players51,383 Populated3,245 Fresh wipes · 3h93 Sampled every 5 min

Element card · group Modded · atomic number 15,396, its rank

TJA4-TEST

Online 64.31.32.5:28015 checked 6m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 1000 0% full Room to join
7-day average0peak –
Rank · atomic number#15,396top 69%
Last wipe57d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 156
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  2. 2 Ми МИНИ-КАРТА 2Х … 128
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 128/ 100
  3. 3 Re RETRO RUST #1 … 178
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 178/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 96
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 96/ 700
  5. 5 Ru RustSpain.com … 8
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 8/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 44
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 44/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on TJA4-TEST?

TJA4-TEST runs a procedural map of size 2,000 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is TJA4-TEST configured, and what rules apply?

No gather rate appears in the name of TJA4-TEST. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

In what location does TJA4-TEST sit?

There is no region on record for TJA4-TEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. 64.31.32.5:28015 is the address it uses.

What Rust version does TJA4-TEST currently run?

Rust network protocol 2632 and build 161125 on Linux is what TJA4-TEST uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does TJA4-TEST stay up, and how reliable is its uptime?

At the moment, TJA4-TEST is online. About 8 days 2 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is TJA4-TEST known for smooth running?

The last 48 hours show an average of 224 server fps and a minimum of 194. Buildings, deployables and everything else in the world added up to as many as 14,996 entities. Up to 4,965 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on TJA4-TEST, and at what time?

Too few wipes are on record for TJA4-TEST to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 57 days 19 hours ago.

Tags, lists

How should you read the tags on TJA4-TEST?

The game's server browser reads the tags TJA4-TEST publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp1000 (Max players): It has 1,000 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2632 (Protocol): The server runs protocol 2632, so your game needs the same version; cs161125 (Build): Build number: 161125; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does TJA4-TEST come up?

These themed Rust Data Lab lists carry TJA4-TEST: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does TJA4-TEST hold among Rust servers?

Player hours over the last week put TJA4-TEST at #15,396, inside the top 69% of ranked servers.

What does the current player count on TJA4-TEST tell you?

At the moment TJA4-TEST has 0 of its 1,000 slots filled. Over seven days the mean player count is 0.

How to join

What is the way to join TJA4-TEST?

Open the console with F1 in Rust and type client.connect 64.31.32.5:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1000
Max players It has 1,000 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2632
Protocol The server runs protocol 2632, so your game needs the same version.
cs161125
Build Build number: 161125.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.