Rust Data LabData lab · live
Live readings Servers11,801 Players78,222 Populated3,772 Fresh wipes · 3h109 Sampled every 5 min

Element card · group PvE · atomic number 6,335, its rank

Four Horsemen | PVE | Monthly | 2X | 10/1

Online NA 64.40.223.6:28018 checked 10m ago

2x monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 60 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,335top 29% · #1016 in NA
Last wipe27d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Th [US] The Clini… 7
    [US] The Clinic | PVE | Monthly | 2x | Raidable Bases | Convoy NA · groups of 24+ · 2x · monthly · 6 on average 7/ 65
  2. 2 Th The Green Card… 5
    The Green Card | Cozy 2x PvE - Events|Perks|RaidBases|Zombies NA · groups of 8+ · 2x · monthly · 5 on average 5/ 25
  3. 3 Zo ZOMBZ 2X PvE •… 3
    ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E NA · groups of 8+ · 2x · monthly · 4 on average 3/ 50
  4. 4 Sa Sanguine Rust … 6
    Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x NA · groups of 16+ · 2x · monthly · 4 on average 6/ 100
  5. 5 Du Dusk till Dawn… 3
    Dusk till Dawn PVE | 2X | Raidable Bases | Kits | No BP Wipe NA · groups of 8+ · 2x · monthly · 2 on average 3/ 100
  6. 6 Sh "SHADOW KIDS" … 0
    "SHADOW KIDS" [2X PVE] |NO BP WIPES|KITS|ZOMBIES|MINI SPAWNS| NA · groups of 10+ · 2x · monthly · 2 on average 0/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Four Horsemen | PVE | Monthly | 2X | 10/1?

The map on Four Horsemen | PVE | Monthly | 2X | 10/1 is procedural at size 4,250 with seed 1948548053, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Four Horsemen | PVE | Monthly | 2X | 10/1 configured, and what rules apply?

According to its name, Four Horsemen | PVE | Monthly | 2X | 10/1 runs 2x gather. Groups top out at 16 players. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

What region hosts Four Horsemen | PVE | Monthly | 2X | 10/1?

With its NA tag, Four Horsemen | PVE | Monthly | 2X | 10/1 places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 64.40.223.6:28018 is the address it uses.

What Rust version does Four Horsemen | PVE | Monthly | 2X | 10/1 currently run?

On Windows, Four Horsemen | PVE | Monthly | 2X | 10/1 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Four Horsemen | PVE | Monthly | 2X | 10/1 stay online?

At the moment, Four Horsemen | PVE | Monthly | 2X | 10/1 is online. The uptime it reports suggests it restarted roughly 5 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does Four Horsemen | PVE | Monthly | 2X | 10/1 perform?

The last 48 hours show an average of 54 server fps and a minimum of 3. The entity count reached 110,998, including buildings, deployables and all other world items. Up to 3,413 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on Four Horsemen | PVE | Monthly | 2X | 10/1, and at what time?

Once a month is all Four Horsemen | PVE | Monthly | 2X | 10/1 wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 2 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on Four Horsemen | PVE | Monthly | 2X | 10/1 involve?

Averaged across its recent wipes, the busiest point drew 1 players. 22 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on Four Horsemen | PVE | Monthly | 2X | 10/1?

These are the tags Four Horsemen | PVE | Monthly | 2X | 10/1 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): 60 is the slot count; ts16 (Group limit): Teams cap at 16 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Four Horsemen | PVE | Monthly | 2X | 10/1 appear in?

The Rust Data Lab lists that include Four Horsemen | PVE | Monthly | 2X | 10/1 are: 2x gather rate servers, Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Player numbers

Against other Rust servers, where does Four Horsemen | PVE | Monthly | 2X | 10/1 place?

Player hours for the past seven days give Four Horsemen | PVE | Monthly | 2X | 10/1 #6,335, #1,016 in North America, and a place in the top 29% of ranked servers.

What does the current player count on Four Horsemen | PVE | Monthly | 2X | 10/1 tell you?

At the moment Four Horsemen | PVE | Monthly | 2X | 10/1 has 0 of its 60 slots filled. Averaged over the past week: 0 players, peaking at 2.

Getting on

How can you connect to Four Horsemen | PVE | Monthly | 2X | 10/1?

Open the console with F1 in Rust and type client.connect 64.40.223.6:28018. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/TEdvqP27An.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp60
Max players 60 is the slot count.
ts16
Group limit Teams cap at 16 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.