Rust Data LabData lab · live
Live readings Servers11,623 Players39,438 Populated2,939 Fresh wipes · 3h88 Sampled every 5 min

Element card · group Vanilla · atomic number 12,697, its rank

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 8m ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,697top 57%
Last wipe31d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 19:07 UTC31d ago 1 – running 0
Sat 26 Sep, 20:07 UTC32d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC34d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is procedural at size 3,800 with seed 285119, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Royal Family Gaming FPS+.

What rules has Royal Family Gaming | Event/Dev|F1 Spawn|Staging| set, and what settings are in force?

The name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging| carries no gather rate. Groups top out at 12 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.

About the server

In what location does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sit?

Nothing about a region is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 64.40.8.117:28054.

On what Rust version does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| operate?

On Linux, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is running Rust network protocol 2635 and build 169488. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| stay up, and how reliable is its uptime?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is live as of now. The uptime it reports suggests it restarted roughly 20 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| known for smooth running?

Server fps averaged 60 over the last 48 hours, with 60 as the lowest. Buildings, deployables and everything else in the world added up to as many as 107,000 entities. Up to 3,005 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe, and how often?

No next wipe can be predicted on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 31 days 12 hours ago the current world was made.

What does a typical wipe day on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| involve?

At their busiest, recent wipes averaged 1 players. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts12 (Group limit): Teams cap at 12 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs169488 (Build): It runs build 169488; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| come up?

You will find Royal Family Gaming | Event/Dev|F1 Spawn|Staging| on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who is behind Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The rfgam.ing hostname Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes also appears on 11 other servers we track, so the same operator most likely runs them.

Population

What position does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hold among Rust servers?

Player hours over the last week put Royal Family Gaming | Event/Dev|F1 Spawn|Staging| at #12,697, inside the top 57% of ranked servers.

How many players does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| have at the moment?

Of 50 slots, 0 are taken on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| right now. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 02:00 UTC, at 0 players.

Getting on

How can you connect to Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

In Rust, press F1 and enter client.connect 64.40.8.117:28054. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs169488,ts12

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts12
Group limit Teams cap at 12 players.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs169488
Build It runs build 169488.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.