Rust Data LabData lab · live
Live readings Servers11,620 Players32,059 Populated2,776 Fresh wipes · 3h73 Sampled every 5 min

Element card · group Modded · atomic number 15,463, its rank

ScapeRoom

Offline 64.40.8.143:20015 checked 38d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,463no region published
Last wipe40d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
wipe-day peak22players, last three wipes

The first 48 hours of its last wipes

Fri 18 SepThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 45 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 22:31 UTC40d ago 12 – running 0
Thu 17 Sep, 20:16 UTC41d ago 33 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What settings and rules apply on ScapeRoom?

Nothing in the name of ScapeRoom gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does ScapeRoom sit?

No region is published by ScapeRoom. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 64.40.8.143:20015 is the address it uses.

Which Rust version is ScapeRoom on?

Rust network protocol 2633 and build 163794 on Linux is what ScapeRoom uses. The protocol must match for you to join; Steam will update your game.

How dependable is ScapeRoom for staying online?

ScapeRoom is not online at the moment; the last sighting was 38 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

What is the wiping pattern on ScapeRoom?

The record holds too few of ScapeRoom's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 40 days 7 hours ago.

How does ScapeRoom look on the day of a wipe?

Recent wipes on average reached 22 players at their busiest. The latest wipe's peak fell 45 hours after it began.

Where it appears

How should you read the tags on ScapeRoom?

These are the tags ScapeRoom makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does ScapeRoom come up?

These themed Rust Data Lab lists carry ScapeRoom: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does ScapeRoom compare with other servers in the rankings?

Player hours over the last week put ScapeRoom at #15,463, inside the top – of ranked servers.

How many players does ScapeRoom have at the moment?

ScapeRoom is offline at the moment; the last sighting was 38 days 9 hours ago.

Connection

What steps get you onto ScapeRoom?

Open the console with F1 in Rust and type client.connect 64.40.8.143:20015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163794
Build Build number: 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.