Rust Data LabData lab · live
Live readings Servers11,640 Players44,156 Populated3,059 Fresh wipes · 3h105 Sampled every 5 min

Element card · group Modded · atomic number 11,503, its rank

MTRTEST

Offline 64.40.8.143:21015 checked 14d ago

moddedoxide
Join the experiment
Atomic mass · players now 2/ 1 200% full Near capacity
7-day average0peak –
Rank · atomic number#11,503top 53%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctMon 12 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 07:44 UTC15d ago 2 – running 2
Tue 13 Oct, 17:29 UTC15d ago 2 – 0.6 days 2
Mon 12 Oct, 10:31 UTC16d ago 2 – 1.3 days 1
Sun 11 Oct, 15:51 UTC17d ago 3 – 0.8 days 3
Sun 11 Oct, 03:04 UTC18d ago 3 – 0.5 days 0
Fri 9 Oct, 21:46 UTC19d ago 3 – 1.2 days 1
Tue 6 Oct, 19:47 UTC22d ago 2 held half 3.1 days 2
Thu 1 Oct, 22:36 UTC FW27d ago 1 held half 4.9 days 1
Thu 1 Oct, 01:33 UTC28d ago 2 – 0.9 days 1
Tue 29 Sep, 06:01 UTC30d ago 2 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What settings and rules apply on MTRTEST?

Nothing in the name of MTRTEST gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

Which location is MTRTEST based in?

There is no region on record for MTRTEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 64.40.8.143:21015.

On what Rust version does MTRTEST operate?

On Linux, MTRTEST is running Rust network protocol 2634 and build 167584. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is MTRTEST for staying online?

Right now MTRTEST is offline, with its last appearance 14 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does MTRTEST wipe, and how often?

No next wipe can be predicted on MTRTEST: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 14 days 23 hours ago the current world was made.

On MTRTEST, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on MTRTEST?

These are the tags MTRTEST makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does MTRTEST appear in?

You will find MTRTEST on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does MTRTEST hold among Rust servers?

Player hours over the last week put MTRTEST at #11,503, inside the top 53% of ranked servers.

What does the current player count on MTRTEST tell you?

MTRTEST is offline at the moment; the last sighting was 14 days 19 hours ago.

How to join

How can you connect to MTRTEST?

You can connect by pressing F1 in Rust and entering client.connect 64.40.8.143:21015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players 1 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.