Rust Data LabData lab · live
Live readings Servers11,675 Players48,284 Populated3,207 Fresh wipes · 3h128 Sampled every 5 min

Element card · group Modded · atomic number 6,185, its rank

[US] BekerMelk's Gun Aim Training Server | AimTrain Face

Online NA 64.40.8.181:28019 checked 12m ago

teams off moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 4
Rank · atomic number#6,185top 28% · #1001 in NA
Last wipe918d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 19:29 UTC13d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on [US] BekerMelk's Gun Aim Training Server | AimTrain Face?

[US] BekerMelk's Gun Aim Training Server | AimTrain Face runs a procedural map of size 3,750 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: BekerMelk Gun AimTraining.net.

What settings and rules apply on [US] BekerMelk's Gun Aim Training Server | AimTrain Face?

No gather rate appears in the name of [US] BekerMelk's Gun Aim Training Server | AimTrain Face. Nothing is published about a group limit. minigames & battle royale is the game mode, battle royale, Bedwars, parkour and arenas. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

In what location does [US] BekerMelk's Gun Aim Training Server | AimTrain Face sit?

The NA tag is how [US] BekerMelk's Gun Aim Training Server | AimTrain Face lists itself, in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 64.40.8.181:28019.

What Rust version does [US] BekerMelk's Gun Aim Training Server | AimTrain Face currently run?

Rust network protocol 2635 and build 168909 on Windows is what [US] BekerMelk's Gun Aim Training Server | AimTrain Face uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [US] BekerMelk's Gun Aim Training Server | AimTrain Face stay online?

[US] BekerMelk's Gun Aim Training Server | AimTrain Face is live as of now. About 12 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does [US] BekerMelk's Gun Aim Training Server | AimTrain Face hold a steady performance?

The last 48 hours show an average of 15 server fps and a minimum of 10. The maximum entity count was 11,235, covering buildings, deployables and all else in the world. Up to 2,864 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on [US] BekerMelk's Gun Aim Training Server | AimTrain Face?

[US] BekerMelk's Gun Aim Training Server | AimTrain Face's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 918 days 13 hours ago.

How does [US] BekerMelk's Gun Aim Training Server | AimTrain Face look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 6 players. The latest wipe's peak fell 2 hours after it began.

Tags, lists

What should you understand from the tags [US] BekerMelk's Gun Aim Training Server | AimTrain Face carries?

The game's server browser reads the tags [US] BekerMelk's Gun Aim Training Server | AimTrain Face publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts0 (Group limit): Team play is disabled; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Training for aim and PvP, with loot provided; ^i (Battlefield): Quick, kit-based PvP at high rates; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): North America is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [US] BekerMelk's Gun Aim Training Server | AimTrain Face appear in?

These themed Rust Data Lab lists carry [US] BekerMelk's Gun Aim Training Server | AimTrain Face: Modded Rust servers, measured, Aim training servers, measured live, Battlefield servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o.

Who is behind [US] BekerMelk's Gun Aim Training Server | AimTrain Face?

The aimtraining.net hostname [US] BekerMelk's Gun Aim Training Server | AimTrain Face publishes also appears on 3 other servers we track, so the same operator most likely runs them.

Population

How does [US] BekerMelk's Gun Aim Training Server | AimTrain Face compare with other servers in the rankings?

Seven-day player hours place [US] BekerMelk's Gun Aim Training Server | AimTrain Face at #6,185 overall, #1,001 in North America and in the top 28% of ranked servers.

How full is [US] BekerMelk's Gun Aim Training Server | AimTrain Face right now?

Of 50 slots, 0 are taken on [US] BekerMelk's Gun Aim Training Server | AimTrain Face right now. A seven-day sample gives 0 players on average and 4 at the top. Peak time in the past 48 hours: 18:00 UTC, when the average was 1 players.

How to join

What steps get you onto [US] BekerMelk's Gun Aim Training Server | AimTrain Face?

Open the console with F1 in Rust and type client.connect 64.40.8.181:28019. The Launch Rust button on this page does the same job through Steam. For more, visit https://aimtraining.net.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^e,^d,^i,NA,gmrust,cs168909,ts0,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts0
Group limit Team play is disabled.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Training for aim and PvP, with loot provided.
^i
Battlefield Quick, kit-based PvP at high rates.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.