Rust Data LabData lab · live
Live readings Servers11,692 Players37,024 Populated2,928 Fresh wipes · 3h87 Sampled every 5 min

Element card · group Modded · atomic number 13,797, its rank

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 1
Rank · atomic number#13,797top 62%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75100:0005:0010:0014:0020:0001:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
01020304000:0005:0010:0014:0020:0001:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:17 UTC1d ago – – running 0
Wed 21 Oct, 01:48 UTC8d ago 1 halved by day 1 6.9 days 0
Tue 20 Oct, 02:08 UTC9d ago 1 – 1 days 0
Sun 18 Oct, 14:20 UTC10d ago 1 – 1.5 days 0
Thu 15 Oct, 00:20 UTC14d ago 0 – 3.6 days 0
Tue 13 Oct, 02:07 UTC16d ago 2+1 queue – 1.9 days 0
Mon 5 Oct, 23:57 UTC23d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC24d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC25d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC26d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Lost In Rust Test Server?

A procedural map of size 4,700 with seed 1337 runs on Lost In Rust Test Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.

What rules has Lost In Rust Test Server set, and what settings are in force?

No gather rate appears in the name of Lost In Rust Test Server. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does Lost In Rust Test Server sit?

Nothing about a region is published by Lost In Rust Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 64.40.8.191:29015.

What Rust version does Lost In Rust Test Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what Lost In Rust Test Server uses. The protocol must match for you to join; Steam will update your game.

How reliably does Lost In Rust Test Server stay online?

Right now, Lost In Rust Test Server is reachable. The uptime it reports suggests it restarted roughly 3 hours ago. It was online for 84 of 168 hours in the last 7 full days, which is 50% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does Lost In Rust Test Server hold a steady performance?

In the last 48 hours, it averaged 30 server fps, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 107,789 entities. Up to 3,563 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does Lost In Rust Test Server wipe, and how often?

There is no next wipe to predict for Lost In Rust Test Server, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 hours ago.

How does Lost In Rust Test Server look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. 21 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Tags, lists

What should you understand from the tags Lost In Rust Test Server carries?

These are the tags Lost In Rust Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): It has 0 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; oxidation (Custom tag): A plugin or the owner set this tag; it is not standard Rust. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Lost In Rust Test Server come up?

The Rust Data Lab lists that include Lost In Rust Test Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, where does Lost In Rust Test Server place?

The seven-day player-hours table has Lost In Rust Test Server at #13,797, in the top 62% of ranked servers.

How full is Lost In Rust Test Server right now?

The current count for Lost In Rust Test Server is 0 players. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 00:00 UTC, averaging 1 players.

How to join

What steps get you onto Lost In Rust Test Server?

In Rust, press F1 and enter client.connect 64.40.8.191:29015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players It has 0 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Other

oxidation
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.