Rust Data LabData lab · live
Live readings Servers11,765 Players59,281 Populated3,483 Fresh wipes · 3h134 Sampled every 5 min

Element card · group Modded · atomic number 15,379, its rank

Atlas - Maps Preview

Offline 64.40.8.251:28140 checked 8d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,379top 70%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct15 Oct21 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:21 UTC FW27d ago 2 – running 0
Thu 1 Oct, 06:21 UTC27d ago 2 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Atlas - Maps Preview?

A procedural map of size 5,000 with seed 1 runs on Atlas - Maps Preview, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Atlas - Maps Preview?

No gather rate appears in the name of Atlas - Maps Preview. Groups top out at 100 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts Atlas - Maps Preview?

Nothing about a region is published by Atlas - Maps Preview. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 64.40.8.251:28140.

What Rust version does Atlas - Maps Preview currently run?

On Linux, Atlas - Maps Preview is running Rust network protocol 2634 and build 167398. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Atlas - Maps Preview stay online?

Right now Atlas - Maps Preview is offline, with its last appearance 8 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 28 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Atlas - Maps Preview?

Too few wipes are on record for Atlas - Maps Preview to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 3 hours ago the current world was made.

What does a typical wipe day on Atlas - Maps Preview involve?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 10 hours after it began.

Where it appears

How should you read the tags on Atlas - Maps Preview?

gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): It has 50 slots; ts100 (Group limit): The team limit is 100; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Atlas - Maps Preview publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Atlas - Maps Preview come up?

You will find Atlas - Maps Preview on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Atlas - Maps Preview place?

The seven-day player-hours table has Atlas - Maps Preview at #15,379, in the top 70% of ranked servers.

What does the current player count on Atlas - Maps Preview tell you?

No live signal from Atlas - Maps Preview right now, which was last seen 8 days 5 hours ago.

How to join

What is the way to join Atlas - Maps Preview?

You can connect by pressing F1 in Rust and entering client.connect 64.40.8.251:28140, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://store.atlasrust.com/store/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts100,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players It has 50 slots.
ts100
Group limit The team limit is 100.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.