Element card · group Modded · atomic number 5,879, its rank
Midlands [PVE] BradleyGuards and custom maps
Online 64.40.9.169:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
Coming wipes
- 8d 21hThu 5 Nov, 19:00 UTCFW
- 15d 20hThu 12 Nov, 18:30 UTC
- 36d 21hThu 3 Dec, 19:00 UTCFW
- 43d 20hThu 10 Dec, 18:30 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:30 UTC12d ago | 4 | – | running | 0 |
| Thu 1 Oct, 18:49 UTC FW26d ago | 5 | halved by day 5 | 14 days | 0 |
| Thu 17 Sep, 17:26 UTC40d ago | 2 | held half | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Midlands [PVE] BradleyGuards and custom maps?
A procedural map of size 4,250 with seed 81055652 runs on Midlands [PVE] BradleyGuards and custom maps, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on Midlands [PVE] BradleyGuards and custom maps?
The name of Midlands [PVE] BradleyGuards and custom maps carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
Server facts
What region hosts Midlands [PVE] BradleyGuards and custom maps?
No region is published by Midlands [PVE] BradleyGuards and custom maps. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 64.40.9.169:28015.
What Rust version does Midlands [PVE] BradleyGuards and custom maps currently run?
Rust network protocol 2635 and build 168909 on Linux is what Midlands [PVE] BradleyGuards and custom maps uses. The protocol must match for you to join; Steam will update your game.
Does Midlands [PVE] BradleyGuards and custom maps stay up, and how reliable is its uptime?
Right now, Midlands [PVE] BradleyGuards and custom maps is reachable. About 5 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Is Midlands [PVE] BradleyGuards and custom maps known for smooth running?
In the last 48 hours, it averaged 29 server fps, with a low of 9. The maximum entity count was 106,767, covering buildings, deployables and all else in the world. Up to 4,658 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
When does Midlands [PVE] BradleyGuards and custom maps wipe, and how often?
The wipe rhythm for Midlands [PVE] BradleyGuards and custom maps is every 4 weeks on Thursday at 18:30 UTC. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 12 days 3 hours ago.
How does Midlands [PVE] BradleyGuards and custom maps look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 4 players. The latest wipe's peak fell 41 hours after it began. Half that peak was held until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 5.
Lists and tags
How should you read the tags on Midlands [PVE] BradleyGuards and custom maps?
The game's server browser reads the tags Midlands [PVE] BradleyGuards and custom maps publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Midlands [PVE] BradleyGuards and custom maps come up?
The Rust Data Lab lists that include Midlands [PVE] BradleyGuards and custom maps are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
How does Midlands [PVE] BradleyGuards and custom maps compare with other servers in the rankings?
Midlands [PVE] BradleyGuards and custom maps sits at #5,879 for seven-day player hours, placing it in the top 27% of ranked servers.
How many players does Midlands [PVE] BradleyGuards and custom maps have at the moment?
At the moment Midlands [PVE] BradleyGuards and custom maps has 0 of its 100 slots filled. A seven-day sample gives 0 players on average and 2 at the top. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.
How to join
What steps get you onto Midlands [PVE] BradleyGuards and custom maps?
In Rust, press F1 and enter client.connect 64.40.9.169:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/tQetw4M.
