Rust Data LabData lab · live
Live readings Servers11,821 Players75,561 Populated3,780 Fresh wipes · 3h144 Sampled every 5 min

Element card · group Modded · atomic number 5,879, its rank

Midlands [PVE] BradleyGuards and custom maps

Online 64.40.9.169:28015 checked 11m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,879top 27%
Last wipe12d agono schedule published
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 15d 20hThu 12 Nov, 18:30 UTC
  3. 36d 21hThu 3 Dec, 19:00 UTCFW
  4. 43d 20hThu 10 Dec, 18:30 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:30 UTC12d ago 4 – running 0
Thu 1 Oct, 18:49 UTC FW26d ago 5 halved by day 5 14 days 0
Thu 17 Sep, 17:26 UTC40d ago 2 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  4. 4 Ru RustSpain.com … 30
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Quick answers

from the figures on this page

Settings and map

What map is in play on Midlands [PVE] BradleyGuards and custom maps?

A procedural map of size 4,250 with seed 81055652 runs on Midlands [PVE] BradleyGuards and custom maps, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Midlands [PVE] BradleyGuards and custom maps?

The name of Midlands [PVE] BradleyGuards and custom maps carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Midlands [PVE] BradleyGuards and custom maps?

No region is published by Midlands [PVE] BradleyGuards and custom maps. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 64.40.9.169:28015.

What Rust version does Midlands [PVE] BradleyGuards and custom maps currently run?

Rust network protocol 2635 and build 168909 on Linux is what Midlands [PVE] BradleyGuards and custom maps uses. The protocol must match for you to join; Steam will update your game.

Does Midlands [PVE] BradleyGuards and custom maps stay up, and how reliable is its uptime?

Right now, Midlands [PVE] BradleyGuards and custom maps is reachable. About 5 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Midlands [PVE] BradleyGuards and custom maps known for smooth running?

In the last 48 hours, it averaged 29 server fps, with a low of 9. The maximum entity count was 106,767, covering buildings, deployables and all else in the world. Up to 4,658 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does Midlands [PVE] BradleyGuards and custom maps wipe, and how often?

The wipe rhythm for Midlands [PVE] BradleyGuards and custom maps is every 4 weeks on Thursday at 18:30 UTC. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 12 days 3 hours ago.

How does Midlands [PVE] BradleyGuards and custom maps look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 4 players. The latest wipe's peak fell 41 hours after it began. Half that peak was held until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 5.

Lists and tags

How should you read the tags on Midlands [PVE] BradleyGuards and custom maps?

The game's server browser reads the tags Midlands [PVE] BradleyGuards and custom maps publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Midlands [PVE] BradleyGuards and custom maps come up?

The Rust Data Lab lists that include Midlands [PVE] BradleyGuards and custom maps are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does Midlands [PVE] BradleyGuards and custom maps compare with other servers in the rankings?

Midlands [PVE] BradleyGuards and custom maps sits at #5,879 for seven-day player hours, placing it in the top 27% of ranked servers.

How many players does Midlands [PVE] BradleyGuards and custom maps have at the moment?

At the moment Midlands [PVE] BradleyGuards and custom maps has 0 of its 100 slots filled. A seven-day sample gives 0 players on average and 2 at the top. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.

How to join

What steps get you onto Midlands [PVE] BradleyGuards and custom maps?

In Rust, press F1 and enter client.connect 64.40.9.169:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/tQetw4M.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.