Rust Data LabData lab · live
Live readings Servers11,791 Players65,961 Populated3,606 Fresh wipes · 3h126 Sampled every 5 min

Element card · group Modded · atomic number 15,339, its rank

The Walking Dead |PVP|Zombies| 1/10 27 days ago

Online 64.40.9.169:29015 checked 11m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 250 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe27d agono schedule published
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:24 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 96
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  4. 4 Ru 404 RUST 2Х|ДЛ… 79
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Quick answers

from the figures on this page

Settings and map

What map is in play on The Walking Dead |PVP|Zombies| 1/10 27 days ago?

A procedural map of size 4,500 with seed 1322589112 runs on The Walking Dead |PVP|Zombies| 1/10 27 days ago, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has The Walking Dead |PVP|Zombies| 1/10 27 days ago set, and what settings are in force?

Nothing in the name of The Walking Dead |PVP|Zombies| 1/10 27 days ago gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts The Walking Dead |PVP|Zombies| 1/10 27 days ago?

Nothing about a region is published by The Walking Dead |PVP|Zombies| 1/10 27 days ago. Rust Data Lab shows a server's stated location, not a verified position of the machine. 64.40.9.169:29015 is the address it uses.

On what Rust version does The Walking Dead |PVP|Zombies| 1/10 27 days ago operate?

Rust network protocol 2634 and build 167781 on Linux is what The Walking Dead |PVP|Zombies| 1/10 27 days ago uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does The Walking Dead |PVP|Zombies| 1/10 27 days ago stay up, and how reliable is its uptime?

At the moment, The Walking Dead |PVP|Zombies| 1/10 27 days ago is online. About 6 days 23 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does The Walking Dead |PVP|Zombies| 1/10 27 days ago hold a steady performance?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. Buildings, deployables and everything else in the world added up to as many as 116,463 entities. Up to 5,253 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on The Walking Dead |PVP|Zombies| 1/10 27 days ago?

Once a month is all The Walking Dead |PVP|Zombies| 1/10 27 days ago wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 27 days 3 hours ago the current world was made.

How does The Walking Dead |PVP|Zombies| 1/10 27 days ago look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

Which meanings sit behind the tags on The Walking Dead |PVP|Zombies| 1/10 27 days ago?

These are the tags The Walking Dead |PVP|Zombies| 1/10 27 days ago makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp250 (Max players): 250 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does The Walking Dead |PVP|Zombies| 1/10 27 days ago come up?

These themed Rust Data Lab lists carry The Walking Dead |PVP|Zombies| 1/10 27 days ago: Modded Rust servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, where does The Walking Dead |PVP|Zombies| 1/10 27 days ago place?

The Walking Dead |PVP|Zombies| 1/10 27 days ago sits at #15,339 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on The Walking Dead |PVP|Zombies| 1/10 27 days ago tell you?

At the moment The Walking Dead |PVP|Zombies| 1/10 27 days ago has 0 of its 250 slots filled. Over seven days the mean player count is 0.

How to join

How can you connect to The Walking Dead |PVP|Zombies| 1/10 27 days ago?

In Rust, press F1 and enter client.connect 64.40.9.169:29015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp250
Max players 250 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.