Rust Data LabData lab · live
Live readings Servers11,891 Players102,658 Populated3,942 Fresh wipes · 3h337 Sampled every 5 min

Element card · group Modded · atomic number 15,310, its rank

tumutu test server

Online 64.40.9.39:28089 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,310top 69%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0246819:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16.9 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:12 UTC FW28d ago 0 – running 0
Mon 14 Sep, 20:47 UTC44d ago 1 halved by day 3 16.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on tumutu test server?

tumutu test server runs a procedural map of size 4,000 with seed 2026680033; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is tumutu test server configured, and what rules apply?

No gather rate appears in the name of tumutu test server. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does tumutu test server sit?

Nothing about a region is published by tumutu test server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 64.40.9.39:28089 is the address it uses.

Which Rust version is tumutu test server on?

On Linux, tumutu test server is running Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does tumutu test server stay online?

At the moment, tumutu test server is online. The uptime it reports suggests it restarted roughly 27 days 21 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does tumutu test server perform?

Server fps averaged 5 over the last 48 hours, with 5 as the lowest. The entity count reached 93,873, including buildings, deployables and all other world items. Up to 5,510 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does tumutu test server wipe, and how often?

The record holds too few of tumutu test server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 28 days ago.

What does a typical wipe day on tumutu test server involve?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 3 when it didn't hold.

Tags, lists

What should you understand from the tags tumutu test server carries?

The game's server browser reads the tags tumutu test server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does tumutu test server come up?

These themed Rust Data Lab lists carry tumutu test server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does tumutu test server place?

tumutu test server sits at #15,310 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is tumutu test server right now?

At the moment tumutu test server has 0 of its 100 slots filled. Over seven days the mean player count is 0.

Connection

What steps get you onto tumutu test server?

Open the console with F1 in Rust and type client.connect 64.40.9.39:28089. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.