Rust Data LabData lab · live
Live readings Servers11,886 Players93,191 Populated4,074 Fresh wipes · 3h172 Sampled every 5 min

Element card · group Modded · atomic number 15,919, its rank

A Dev Shockbyte Server

Offline 64.58.124.176:21253 checked 20d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 16 0% full Room to join
7-day average0peak –
Rank · atomic number#15,919top 72%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:31 UTC21d ago 1 – running 0
Tue 29 Sep, 13:01 UTC28d ago 1 halved by day 2 6.9 days 1
Mon 28 Sep, 15:25 UTC29d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on A Dev Shockbyte Server?

A Dev Shockbyte Server runs a procedural map of size 4,500 with seed 50000; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is A Dev Shockbyte Server configured, and what rules apply?

No gather rate appears in the name of A Dev Shockbyte Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is off: Valve's VAC.

Server facts

What region hosts A Dev Shockbyte Server?

Nothing about a region is published by A Dev Shockbyte Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 64.58.124.176:21253 is the address it uses.

On what Rust version does A Dev Shockbyte Server operate?

On Linux, A Dev Shockbyte Server is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

How dependable is A Dev Shockbyte Server for staying online?

Currently offline, A Dev Shockbyte Server was last seen 20 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 23 September 2026.

Wipe days

How often does a wipe happen on A Dev Shockbyte Server, and at what time?

No next wipe can be predicted on A Dev Shockbyte Server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 9 hours ago.

How does A Dev Shockbyte Server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 1 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Tags, lists

What should you understand from the tags A Dev Shockbyte Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp16 (Max players): 16 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list A Dev Shockbyte Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Dev Shockbyte Server come up?

You will find A Dev Shockbyte Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does A Dev Shockbyte Server place?

A Dev Shockbyte Server sits at #15,919 for seven-day player hours, placing it in the top 72% of ranked servers.

What does the current player count on A Dev Shockbyte Server tell you?

A Dev Shockbyte Server is offline at the moment; the last sighting was 20 days 5 hours ago.

Getting on

What is the way to join A Dev Shockbyte Server?

Open the console with F1 in Rust and type client.connect 64.58.124.176:21253. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp16
Max players 16 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.