Rust Data LabData lab · live
Live readings Servers11,635 Players30,176 Populated2,756 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Modded · atomic number 11,480, its rank

RedlineQc

Online 64.74.161.162:28015 checked 9m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,480top 52%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Sun 18 OctSun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:10 UTC10d ago 1 – running 0
Sun 18 Oct, 03:19 UTC11d ago 1 – 0.5 days 0
Sat 17 Oct, 20:16 UTC11d ago 1 – 0.3 days 0
Sat 3 Oct, 01:20 UTC26d ago 1 held half 14.8 days 0
Sun 20 Sep, 15:55 UTC38d ago 1 halved by day 5 12.4 days 0
Sat 19 Sep, 02:55 UTC40d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 38
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  4. 4 Ru 404 RUST 2Х|ДЛ… 15
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  5. 5 Ru RustSpain.com … 2
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  6. 6 Ru 404 RUST 2Х|ДЛ… 4
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Quick answers

from the figures on this page

Server setup

What map is in play on RedlineQc?

RedlineQc runs a procedural map of size 3,500 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What settings and rules apply on RedlineQc?

The name of RedlineQc carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does RedlineQc sit?

No region is published by RedlineQc. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 64.74.161.162:28015 is the address it uses.

Which Rust version is RedlineQc on?

On Windows, RedlineQc is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does RedlineQc stay online?

Right now, RedlineQc is reachable. The uptime it reports suggests it restarted roughly 6 days 5 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does RedlineQc hold a steady performance?

The last 48 hours show an average of 91 server fps and a minimum of 61. The maximum entity count was 70,456, covering buildings, deployables and all else in the world. Up to 3,985 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does RedlineQc wipe, and how often?

There is no next wipe to predict for RedlineQc, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 14 hours ago.

What does a typical wipe day on RedlineQc involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 5.

Lists and tags

Which meanings sit behind the tags on RedlineQc?

The game's server browser reads the tags RedlineQc publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does RedlineQc come up?

You will find RedlineQc on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does RedlineQc compare with other servers in the rankings?

The seven-day player-hours table has RedlineQc at #11,480, in the top 52% of ranked servers.

How full is RedlineQc right now?

RedlineQc currently shows 0 players across 30 slots. The week's figures average 0 players and top out at 1.

Getting on

How can you connect to RedlineQc?

Open the console with F1 in Rust and type client.connect 64.74.161.162:28015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/2HCunPdHSE.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players 30 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.