Rust Data LabData lab · live
Live readings Servers11,621 Players40,265 Populated2,839 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Vanilla · atomic number 12,651, its rank

staging

Offline 65.109.156.177:28095 checked 1d ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 1
Rank · atomic number#12,651top 57%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123419:0021:0022:0000:0001:0003:00Wiped Wed 28 Oct, 19:41 UTCWIPEWiped Thu 29 Oct, 02:56 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct18 Oct30 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 02:56 UTC1d ago – – running 0
Wed 28 Oct, 19:41 UTC1d ago – – – 0
Tue 27 Oct, 16:39 UTC2d ago 1 – 1.1 days 1
Wed 14 Oct, 14:12 UTC15d ago 1 – 13.1 days 1
Tue 13 Oct, 06:29 UTC16d ago 1 – 1.3 days 1
Sun 4 Oct, 17:24 UTC25d ago 2 – 8.5 days 0
Sun 4 Oct, 01:16 UTC26d ago 2 – 0.7 days 0
Wed 30 Sep, 02:30 UTC30d ago 0 – 3.9 days 0
Fri 18 Sep, 20:54 UTC41d ago 1 halved by day 1 11.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on staging?

The map on staging is procedural, made by the game.

What rules has staging set, and what settings are in force?

The name of staging carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

About the server

In what location does staging sit?

Nothing about a region is published by staging. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 65.109.156.177:28095.

Which Rust version is staging on?

Rust network protocol 2635 and build 168909 on Linux is what staging uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is staging for staying online?

Currently offline, staging was last seen 25 hours ago. It was online for 13 of 168 hours in the last 7 full days, which is 8% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on staging?

There is no next wipe to predict for staging, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 hours ago the current world was made.

What does a typical wipe day on staging involve?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags staging carries?

The game's server browser reads the tags staging publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does staging come up?

You will find staging on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, where does staging place?

The seven-day player-hours table has staging at #12,651, in the top 57% of ranked servers.

How many players does staging have at the moment?

No live signal from staging right now, which was last seen 25 hours ago. A seven-day sample gives 0 players on average and 1 at the top.

Connection

What is the way to join staging?

In Rust, press F1 and enter client.connect 65.109.156.177:28095. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players Player slots: 0.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.