Element card · group Vanilla · atomic number 12,651, its rank
staging
Offline 65.109.156.177:28095 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 02:56 UTC1d ago | – | – | running | 0 |
| Wed 28 Oct, 19:41 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 16:39 UTC2d ago | 1 | – | 1.1 days | 1 |
| Wed 14 Oct, 14:12 UTC15d ago | 1 | – | 13.1 days | 1 |
| Tue 13 Oct, 06:29 UTC16d ago | 1 | – | 1.3 days | 1 |
| Sun 4 Oct, 17:24 UTC25d ago | 2 | – | 8.5 days | 0 |
| Sun 4 Oct, 01:16 UTC26d ago | 2 | – | 0.7 days | 0 |
| Wed 30 Sep, 02:30 UTC30d ago | 0 | – | 3.9 days | 0 |
| Fri 18 Sep, 20:54 UTC41d ago | 1 | halved by day 1 | 11.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on staging?
The map on staging is procedural, made by the game.
What rules has staging set, and what settings are in force?
The name of staging carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.
About the server
In what location does staging sit?
Nothing about a region is published by staging. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 65.109.156.177:28095.
Which Rust version is staging on?
Rust network protocol 2635 and build 168909 on Linux is what staging uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is staging for staying online?
Currently offline, staging was last seen 25 hours ago. It was online for 13 of 168 hours in the last 7 full days, which is 8% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on staging?
There is no next wipe to predict for staging, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 hours ago the current world was made.
What does a typical wipe day on staging involve?
Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.
Lists and tags
What should you understand from the tags staging carries?
The game's server browser reads the tags staging publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does staging come up?
You will find staging on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Player numbers
Against other Rust servers, where does staging place?
The seven-day player-hours table has staging at #12,651, in the top 57% of ranked servers.
How many players does staging have at the moment?
No live signal from staging right now, which was last seen 25 hours ago. A seven-day sample gives 0 players on average and 1 at the top.
Connection
What is the way to join staging?
In Rust, press F1 and enter client.connect 65.109.156.177:28095. Or click Launch Rust here to open Rust via Steam and connect automatically.