Rust Data LabData lab · live
Live readings Servers11,620 Players32,393 Populated2,767 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Modded · atomic number 9,699, its rank

4Netplayers Rust Server

Online 65.109.20.244:40100 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 16 0% full Room to join
7-day average0peak 2
Rank · atomic number#9,699top 44%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5218:0000:0007:0013:0021:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304018:0000:0007:0013:0021:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 03:29 UTC23d ago 0 – running 0
Mon 28 Sep, 13:50 UTC30d ago 2 halved by day 3 7.6 days 0
Sat 19 Sep, 18:29 UTC39d ago 1 halved by day 1 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 41
    ShockRust | Blue | NoLimit no group limit · 152 on average 41/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 124
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 124/ 100
  3. 3 Re RETRO RUST #1 … 0
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 0/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 16
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 16/ 700
  5. 5 Ru RustSpain.com … 2
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 2/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 3
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 3/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 3,950 with seed 796949041; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is 4Netplayers Rust Server configured, and what rules apply?

The name of 4Netplayers Rust Server carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is 4Netplayers Rust Server based in?

No region is published by 4Netplayers Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 65.109.20.244:40100.

Which Rust version is 4Netplayers Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is 4Netplayers Rust Server for staying online?

At the moment, 4Netplayers Rust Server is online. According to the uptime it reports, the last restart was about 22 hours ago. It was online for 29 of 168 hours in the last 7 full days, which is 17% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Does 4Netplayers Rust Server hold a steady performance?

In the last 48 hours, it averaged 30 server fps, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 92,422 entities. Up to 2,566 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does 4Netplayers Rust Server wipe, and how often?

No next wipe can be predicted on 4Netplayers Rust Server: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 1 hours ago.

What does a typical wipe day on 4Netplayers Rust Server involve?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.

Where it appears

What should you understand from the tags 4Netplayers Rust Server carries?

The game's server browser reads the tags 4Netplayers Rust Server publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): 16 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does 4Netplayers Rust Server come up?

The Rust Data Lab lists that include 4Netplayers Rust Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does 4Netplayers Rust Server place?

Player hours over the last week put 4Netplayers Rust Server at #9,699, inside the top 44% of ranked servers.

How many players does 4Netplayers Rust Server have at the moment?

Of 16 slots, 0 are taken on 4Netplayers Rust Server right now. Averaged over the past week: 0 players, peaking at 2. Peak time in the past 48 hours: 19:00 UTC, when the average was 2 players.

Getting on

How can you connect to 4Netplayers Rust Server?

Open the console with F1 in Rust and type client.connect 65.109.20.244:40100. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp16
Max players 16 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.