Element card · group Vanilla · atomic number 12,887, its rank
TheGamingTime
Online 65.21.133.139:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 19:50 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on TheGamingTime?
The map on TheGamingTime is procedural at size 4,500 with seed 1, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on TheGamingTime?
No gather rate appears in the name of TheGamingTime. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.
About the server
Which location is TheGamingTime based in?
Nothing about a region is published by TheGamingTime. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 65.21.133.139:28015.
On what Rust version does TheGamingTime operate?
On Linux, TheGamingTime is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How dependable is TheGamingTime for staying online?
Right now, TheGamingTime is reachable. The uptime it reports suggests it restarted roughly 17 hours ago. It was online for 143 of 168 hours in the last 7 full days, which is 85% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does TheGamingTime perform?
Server fps averaged 50 over the last 48 hours, with 46 as the lowest. Buildings, deployables and everything else in the world added up to as many as 118,037 entities. The highest memory usage was 4,210 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
How often does a wipe happen on TheGamingTime, and at what time?
TheGamingTime's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 18 days 4 hours ago the current world was made.
What does a typical wipe day on TheGamingTime involve?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
Lists and tags
How should you read the tags on TheGamingTime?
These are the tags TheGamingTime makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): It has 150 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does TheGamingTime appear in?
The Rust Data Lab lists that include TheGamingTime are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does TheGamingTime hold among Rust servers?
TheGamingTime sits at #12,887 for seven-day player hours, placing it in the top 58% of ranked servers.
What does the current player count on TheGamingTime tell you?
At the moment TheGamingTime has 0 of its 150 slots filled. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 06:00 UTC, when the average was 1 players.
Getting on
What steps get you onto TheGamingTime?
You can connect by pressing F1 in Rust and entering client.connect 65.21.133.139:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.