Element card · group Modded · atomic number 15,149, its rank
PinkyDeathTrap
Offline 65.29.156.68:28015 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on PinkyDeathTrap?
A procedural map runs on PinkyDeathTrap, generated by the game.
What rules has PinkyDeathTrap set, and what settings are in force?
Nothing in the name of PinkyDeathTrap gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
In what location does PinkyDeathTrap sit?
Nothing about a region is published by PinkyDeathTrap. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 65.29.156.68:28015 is the address it uses.
Which Rust version is PinkyDeathTrap on?
Rust network protocol 2632 and build 160450 on Windows is what PinkyDeathTrap uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does PinkyDeathTrap stay up, and how reliable is its uptime?
Currently offline, PinkyDeathTrap was last seen 46 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does PinkyDeathTrap wipe, and how often?
Too few wipes are on record for PinkyDeathTrap to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 83 days 6 hours ago.
Tags, lists
What should you understand from the tags PinkyDeathTrap carries?
gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Player slots: 500; ts8 (Group limit): This uses the game's default: 8 per team; v2632 (Protocol): To join, your game must match protocol 2632; cs160450 (Build): Build number: 160450; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list PinkyDeathTrap publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does PinkyDeathTrap appear in?
These themed Rust Data Lab lists carry PinkyDeathTrap: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does PinkyDeathTrap hold among Rust servers?
PinkyDeathTrap sits at #15,149 for seven-day player hours, placing it in the top – of ranked servers.
How full is PinkyDeathTrap right now?
No live signal from PinkyDeathTrap right now, which was last seen 46 days 2 hours ago.
How to join
What steps get you onto PinkyDeathTrap?
You can connect by pressing F1 in Rust and entering client.connect 65.29.156.68:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.