Rust Data LabData lab · live
Live readings Servers11,829 Players86,322 Populated3,682 Fresh wipes · 3h405 Sampled every 5 min

Element card · group Modded · atomic number 15,149, its rank

PinkyDeathTrap

Offline 65.29.156.68:28015 checked 46d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#15,149no region published
Last wipe83d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

No rank history yet.
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 94
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  4. 4 Ru 404 RUST 2Х|ДЛ… 33
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  6. 6 Ru RustSpain.com … 339
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Quick answers

from the figures on this page

Server setup

What map is in play on PinkyDeathTrap?

A procedural map runs on PinkyDeathTrap, generated by the game.

What rules has PinkyDeathTrap set, and what settings are in force?

Nothing in the name of PinkyDeathTrap gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does PinkyDeathTrap sit?

Nothing about a region is published by PinkyDeathTrap. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 65.29.156.68:28015 is the address it uses.

Which Rust version is PinkyDeathTrap on?

Rust network protocol 2632 and build 160450 on Windows is what PinkyDeathTrap uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does PinkyDeathTrap stay up, and how reliable is its uptime?

Currently offline, PinkyDeathTrap was last seen 46 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does PinkyDeathTrap wipe, and how often?

Too few wipes are on record for PinkyDeathTrap to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 83 days 6 hours ago.

Tags, lists

What should you understand from the tags PinkyDeathTrap carries?

gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Player slots: 500; ts8 (Group limit): This uses the game's default: 8 per team; v2632 (Protocol): To join, your game must match protocol 2632; cs160450 (Build): Build number: 160450; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list PinkyDeathTrap publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does PinkyDeathTrap appear in?

These themed Rust Data Lab lists carry PinkyDeathTrap: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does PinkyDeathTrap hold among Rust servers?

PinkyDeathTrap sits at #15,149 for seven-day player hours, placing it in the top – of ranked servers.

How full is PinkyDeathTrap right now?

No live signal from PinkyDeathTrap right now, which was last seen 46 days 2 hours ago.

How to join

What steps get you onto PinkyDeathTrap?

You can connect by pressing F1 in Rust and entering client.connect 65.29.156.68:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2632,gmrust,cs160450,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players Player slots: 500.
ts8
Group limit This uses the game's default: 8 per team.
v2632
Protocol To join, your game must match protocol 2632.
cs160450
Build Build number: 160450.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.