Element card · group Modded · atomic number 15,149, its rank
Plugin Test Server
Offline 65.75.203.17:28025 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What settings and rules apply on Plugin Test Server?
No gather rate appears in the name of Plugin Test Server. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
About the server
Which location is Plugin Test Server based in?
Nothing about a region is published by Plugin Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 65.75.203.17:28025 is the address it uses.
On what Rust version does Plugin Test Server operate?
Rust network protocol 2633 and build 163207 on Linux is what Plugin Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Plugin Test Server stay online?
Currently offline, Plugin Test Server was last seen 45 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe days
When does Plugin Test Server wipe, and how often?
Too few wipes are on record for Plugin Test Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 50 days 23 hours ago.
Lists and tags
What should you understand from the tags Plugin Test Server carries?
These are the tags Plugin Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): Player slots: 15; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163207 (Build): Build number: 163207; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Plugin Test Server come up?
These themed Rust Data Lab lists carry Plugin Test Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What position does Plugin Test Server hold among Rust servers?
Player hours over the last week put Plugin Test Server at #15,149, inside the top – of ranked servers.
How many players does Plugin Test Server have at the moment?
Plugin Test Server is offline at the moment; the last sighting was 45 days 4 hours ago.
Connection
What is the way to join Plugin Test Server?
Open the console with F1 in Rust and type client.connect 65.75.203.17:28025. The Launch Rust button on this page does the same job through Steam.