Rust Data LabData lab · live
Live readings Servers11,898 Players102,471 Populated3,963 Fresh wipes · 3h334 Sampled every 5 min

Element card · group Modded · atomic number 11,341, its rank

336 | Test Server Randomly Online Do Not Join

Online 66.110.242.212:31000 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,341top 51%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75119:0020:0015:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040019:0020:0015:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 141
    ShockRust | Blue | NoLimit no group limit · 151 on average 141/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 133
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133/ 100
  3. 3 Re RETRO RUST #1 … 199
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 199/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 87
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 87/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 228
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average 228/ 700
  6. 6 Ru RustSpain.com … 347
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 347/ 350

Quick answers

from the figures on this page

Settings and map

What map is in play on 336 | Test Server Randomly Online Do Not Join?

336 | Test Server Randomly Online Do Not Join runs a procedural map of size 4,000 with seed 838780128; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has 336 | Test Server Randomly Online Do Not Join set, and what settings are in force?

No gather rate appears in the name of 336 | Test Server Randomly Online Do Not Join. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is 336 | Test Server Randomly Online Do Not Join based in?

Nothing about a region is published by 336 | Test Server Randomly Online Do Not Join. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 66.110.242.212:31000.

On what Rust version does 336 | Test Server Randomly Online Do Not Join operate?

Rust network protocol 2635 and build 168909 on Windows is what 336 | Test Server Randomly Online Do Not Join uses. The protocol must match for you to join; Steam will update your game.

Does 336 | Test Server Randomly Online Do Not Join stay up, and how reliable is its uptime?

336 | Test Server Randomly Online Do Not Join is live as of now. The uptime it reports suggests it restarted roughly 19 minutes ago. Measured over 1 full day: 0% uptime, with 0 of 24 hours spent up. The first sighting by Rust Data Lab was on 27 October 2026.

How well does 336 | Test Server Randomly Online Do Not Join perform?

Server fps averaged 180 over the last 48 hours, with 122 as the lowest. The maximum entity count was 97,655, covering buildings, deployables and all else in the world. The highest memory usage was 2,419 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on 336 | Test Server Randomly Online Do Not Join?

336 | Test Server Randomly Online Do Not Join's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 47 hours ago the current world was made.

Lists and tags

What should you understand from the tags 336 | Test Server Randomly Online Do Not Join carries?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list 336 | Test Server Randomly Online Do Not Join publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does 336 | Test Server Randomly Online Do Not Join appear in?

You will find 336 | Test Server Randomly Online Do Not Join on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does 336 | Test Server Randomly Online Do Not Join compare with other servers in the rankings?

The seven-day player-hours table has 336 | Test Server Randomly Online Do Not Join at #11,341, in the top 51% of ranked servers.

How full is 336 | Test Server Randomly Online Do Not Join right now?

336 | Test Server Randomly Online Do Not Join currently shows 0 players across 100 slots. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 20:00 UTC, at 1 players.

Getting on

What steps get you onto 336 | Test Server Randomly Online Do Not Join?

In Rust, press F1 and enter client.connect 66.110.242.212:31000. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.