Rust Data LabData lab · live
Live readings Servers11,667 Players48,316 Populated3,167 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Modded · atomic number 11,016, its rank

=(eGO)= | Dev | Edgegamers.com

Offline 66.118.246.78:28015 checked 1d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,016top 50%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 34 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 12:40 UTC8d ago 1 – running 0
Mon 19 Oct, 19:58 UTC9d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 172
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Quick answers

from the figures on this page

Map and rules

What rules has =(eGO)= | Dev | Edgegamers.com set, and what settings are in force?

No gather rate appears in the name of =(eGO)= | Dev | Edgegamers.com. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server details

In what location does =(eGO)= | Dev | Edgegamers.com sit?

There is no region on record for =(eGO)= | Dev | Edgegamers.com. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 66.118.246.78:28015.

What Rust version does =(eGO)= | Dev | Edgegamers.com currently run?

On Linux, =(eGO)= | Dev | Edgegamers.com is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does =(eGO)= | Dev | Edgegamers.com stay online?

=(eGO)= | Dev | Edgegamers.com is not online at the moment; the last sighting was 31 hours ago. It was online for 13 of 168 hours in the last 7 full days, which is 8% uptime. On 19 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on =(eGO)= | Dev | Edgegamers.com?

=(eGO)= | Dev | Edgegamers.com's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 8 days 20 hours ago the current world was made.

On =(eGO)= | Dev | Edgegamers.com, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 34 hours after it began.

Lists and tags

How should you read the tags on =(eGO)= | Dev | Edgegamers.com?

gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): It has 500 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list =(eGO)= | Dev | Edgegamers.com publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does =(eGO)= | Dev | Edgegamers.com come up?

You will find =(eGO)= | Dev | Edgegamers.com on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does =(eGO)= | Dev | Edgegamers.com compare with other servers in the rankings?

The seven-day player-hours table has =(eGO)= | Dev | Edgegamers.com at #11,016, in the top 50% of ranked servers.

How many players does =(eGO)= | Dev | Edgegamers.com have at the moment?

The last recorded sighting of =(eGO)= | Dev | Edgegamers.com was 31 hours ago, and it is offline now. The week's figures average 0 players and top out at 1.

Connection

What steps get you onto =(eGO)= | Dev | Edgegamers.com?

In Rust, press F1 and enter client.connect 66.118.246.78:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players It has 500 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.