Element card · group Modded · atomic number 10,242, its rank
kchon2cuba
Offline 66.121.250.200:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on kchon2cuba?
The map on kchon2cuba is procedural, made by the game.
What rules has kchon2cuba set, and what settings are in force?
The name of kchon2cuba carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
Which location is kchon2cuba based in?
There is no region on record for kchon2cuba. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 66.121.250.200:28015.
On what Rust version does kchon2cuba operate?
Rust network protocol 2635 and build 167781 on Windows is what kchon2cuba uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does kchon2cuba stay online?
Right now kchon2cuba is offline, with its last appearance 6 days 12 hours ago. For the last 7 full days, 4 of 168 hours were online, giving 2% uptime. The first sighting by Rust Data Lab was on 16 October 2026.
Wipes and resets
What is the wiping pattern on kchon2cuba?
The record holds too few of kchon2cuba's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 12 days 20 hours ago the current world was made.
Tags, lists
How should you read the tags on kchon2cuba?
These are the tags kchon2cuba makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does kchon2cuba come up?
These themed Rust Data Lab lists carry kchon2cuba: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does kchon2cuba hold among Rust servers?
kchon2cuba sits at #10,242 for seven-day player hours, placing it in the top 46% of ranked servers.
How many players does kchon2cuba have at the moment?
The last recorded sighting of kchon2cuba was 6 days 12 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1.
Getting on
What is the way to join kchon2cuba?
You can connect by pressing F1 in Rust and entering client.connect 66.121.250.200:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.